Cyberpunk 2077 archive-files [RDAR]
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Re: Cyberpunk 2077 archive-files [RDAR]
aluigi
the chunks need to be concatenated to each other.
data is not padded to some crazy size between the chunks so don't worry about that.
RDAR archive is just depressing to look at.
the chunks need to be concatenated to each other.
data is not padded to some crazy size between the chunks so don't worry about that.
RDAR archive is just depressing to look at.
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Re: Cyberpunk 2077 archive-files [RDAR]
Ok I just updated my script to version 0.2:
http://aluigi.org/bms/cyberpunk_2077.bms
It's now faster and also supports the filenames available here:
https://github.com/rfuzzo/CP77Tools/blo ... hashes.zip
Just unzip archivehashes.csv in the same folder of the script and enjoy.
http://aluigi.org/bms/cyberpunk_2077.bms
It's now faster and also supports the filenames available here:
https://github.com/rfuzzo/CP77Tools/blo ... hashes.zip
Just unzip archivehashes.csv in the same folder of the script and enjoy.
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Re: Cyberpunk 2077 archive-files [RDAR]
Hello people.
I tried quickbms to get localization files (lang_en_text.archive). but unfortunately it is not usable without IDs for words/phrases. has anyone been able to solve this?
I tried quickbms to get localization files (lang_en_text.archive). but unfortunately it is not usable without IDs for words/phrases. has anyone been able to solve this?
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Re: Cyberpunk 2077 archive-files [RDAR]
00702 wrote:Hello people.
I tried quickbms to get localization files (lang_en_text.archive). but unfortunately it is not usable without IDs for words/phrases. has anyone been able to solve this?
The first line is the key, the second line is the localized string. You should also take a look at WolvenKit/CP77Tools and WolvenKit/Wolven-kit.
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Re: Cyberpunk 2077 archive-files [RDAR]
miamisuicide wrote:The first line is the key, the second line is the localized string. You should also take a look at WolvenKit/CP77Tools and WolvenKit/Wolven-kit.
Yes, I noticed the first line too, and gathered a lot of string pairs.
But that method doesn't work in all cases. For example, for most quests there is no ID first line.
And current version of CP77Tools extract the same as aluigi script.
Anyway, thanks for the answer.
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Re: Cyberpunk 2077 archive-files [RDAR]
Hello.
Can somebody please post a link for the
audio_2_soundbanks.archive file the file is corupt for me.
Can somebody please post a link for the
audio_2_soundbanks.archive file the file is corupt for me.
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Re: Cyberpunk 2077 archive-files [RDAR]
aluigi wrote:Ok I just updated my script to version 0.2:
http://aluigi.org/bms/cyberpunk_2077.bms
It's now faster and also supports the filenames available here:
https://github.com/rfuzzo/CP77Tools/blo ... hashes.zip
Just unzip archivehashes.csv in the same folder of the script and enjoy.
Invalid file link archivehashes.zip. And instead of normal names again 6565478.dat
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Re: Cyberpunk 2077 archive-files [RDAR]
Morty888 wrote:Invalid file link archivehashes.zip. And instead of normal names again 6565478.dat
Here is valid.
Code: Select all
https://nyxmods.com/cp77/files/archivehashes.csv
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Re: Cyberpunk 2077 archive-files [RDAR]
this link here is also valid
Code: Select all
https://github.com/WolvenKit/CP77Tools/blob/main/CP77Tools/Resources/archivehashes.csv
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Re: Cyberpunk 2077 archive-files [RDAR]
I was able to extract the .wem music files from audio_2_soundbanks.archive, convert them to ogg, and play them. However, the file names are still just numbers. Are there "friendlier" names that can be extracted from the game data elsewhere?
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Re: Cyberpunk 2077 archive-files [RDAR]
novaburst wrote:I was able to extract the .wem music files from audio_2_soundbanks.archive, convert them to ogg, and play them. However, the file names are still just numbers. Are there "friendlier" names that can be extracted from the game data elsewhere?
I remember that The Witcher 3 also had separate xml file which contained all names for tracks in wem. files within similar archive. Still haven't figured where it might be stored for Cyberpunk unfortunately.
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Re: Cyberpunk 2077 archive-files [RDAR]
Anyone know why I am getting 2,752 .dat files when extracting the audio_2_soundbanks.archive? Which step am I missing. Read the thread three times but I just don't get it honestly.