Cyberpunk 2077 archive-files [RDAR]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
tbmq008
Posts: 62
Joined: Thu Nov 26, 2020 2:13 pm

Re: Cyberpunk 2077 archive-files [RDAR]

Post by tbmq008 »

aluigi
the chunks need to be concatenated to each other.
data is not padded to some crazy size between the chunks so don't worry about that.
RDAR archive is just depressing to look at.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Cyberpunk 2077 archive-files [RDAR]

Post by aluigi »

Ok I just updated my script to version 0.2:
http://aluigi.org/bms/cyberpunk_2077.bms

It's now faster and also supports the filenames available here:
https://github.com/rfuzzo/CP77Tools/blo ... hashes.zip

Just unzip archivehashes.csv in the same folder of the script and enjoy.
00702
Posts: 2
Joined: Tue Dec 15, 2020 9:29 am

Re: Cyberpunk 2077 archive-files [RDAR]

Post by 00702 »

Hello people.
I tried quickbms to get localization files (lang_en_text.archive). but unfortunately it is not usable without IDs for words/phrases. has anyone been able to solve this?

Image
miamisuicide
Posts: 1
Joined: Tue Dec 15, 2020 8:41 pm

Re: Cyberpunk 2077 archive-files [RDAR]

Post by miamisuicide »

00702 wrote:Hello people.
I tried quickbms to get localization files (lang_en_text.archive). but unfortunately it is not usable without IDs for words/phrases. has anyone been able to solve this?

Image


Image
The first line is the key, the second line is the localized string. You should also take a look at WolvenKit/CP77Tools and WolvenKit/Wolven-kit.
00702
Posts: 2
Joined: Tue Dec 15, 2020 9:29 am

Re: Cyberpunk 2077 archive-files [RDAR]

Post by 00702 »

miamisuicide wrote:The first line is the key, the second line is the localized string. You should also take a look at WolvenKit/CP77Tools and WolvenKit/Wolven-kit.

Yes, I noticed the first line too, and gathered a lot of string pairs.

Image

But that method doesn't work in all cases. For example, for most quests there is no ID first line.
And current version of CP77Tools extract the same as aluigi script.

Anyway, thanks for the answer. :!:
bez_imena
Posts: 1
Joined: Wed Dec 16, 2020 11:25 pm

Re: Cyberpunk 2077 archive-files [RDAR]

Post by bez_imena »

Hello.
Can somebody please post a link for the
audio_2_soundbanks.archive file the file is corupt for me.
Morty888
Posts: 12
Joined: Thu Apr 18, 2019 9:42 am

Re: Cyberpunk 2077 archive-files [RDAR]

Post by Morty888 »

aluigi wrote:Ok I just updated my script to version 0.2:
http://aluigi.org/bms/cyberpunk_2077.bms

It's now faster and also supports the filenames available here:
https://github.com/rfuzzo/CP77Tools/blo ... hashes.zip

Just unzip archivehashes.csv in the same folder of the script and enjoy.


Invalid file link archivehashes.zip. And instead of normal names again 6565478.dat
h3x3r
Posts: 165
Joined: Wed Jun 01, 2016 5:53 pm

Re: Cyberpunk 2077 archive-files [RDAR]

Post by h3x3r »

Morty888 wrote:Invalid file link archivehashes.zip. And instead of normal names again 6565478.dat

Here is valid.

Code: Select all

https://nyxmods.com/cp77/files/archivehashes.csv
tbmq008
Posts: 62
Joined: Thu Nov 26, 2020 2:13 pm

Re: Cyberpunk 2077 archive-files [RDAR]

Post by tbmq008 »

this link here is also valid

Code: Select all

https://github.com/WolvenKit/CP77Tools/blob/main/CP77Tools/Resources/archivehashes.csv
novaburst
Posts: 1
Joined: Sat Dec 26, 2020 7:32 pm

Re: Cyberpunk 2077 archive-files [RDAR]

Post by novaburst »

I was able to extract the .wem music files from audio_2_soundbanks.archive, convert them to ogg, and play them. However, the file names are still just numbers. Are there "friendlier" names that can be extracted from the game data elsewhere?
White Raven
Posts: 1
Joined: Tue Jan 05, 2021 10:06 am

Re: Cyberpunk 2077 archive-files [RDAR]

Post by White Raven »

novaburst wrote:I was able to extract the .wem music files from audio_2_soundbanks.archive, convert them to ogg, and play them. However, the file names are still just numbers. Are there "friendlier" names that can be extracted from the game data elsewhere?

I remember that The Witcher 3 also had separate xml file which contained all names for tracks in wem. files within similar archive. Still haven't figured where it might be stored for Cyberpunk unfortunately.
Hellrazah
Posts: 3
Joined: Tue Sep 22, 2020 11:31 am

Re: Cyberpunk 2077 archive-files [RDAR]

Post by Hellrazah »

Anyone know why I am getting 2,752 .dat files when extracting the audio_2_soundbanks.archive? Which step am I missing. Read the thread three times but I just don't get it honestly.