Jamjardavies wrote:Ah perfect! So I've converted my code and some packages (or some blocks) doesn't seem to decode correctly, so I need to investigate more.
Edit: Seems like I'm unable to read the
sr_sandbox_0105
package, but I'm able to read a few of the other packages, so I might have one of the keys wrong.
I forgot to update where the Patch ID was found in the header, once I updated that it all opened.
Anyone know how to decode the mesh data? I've found the indices, and the vertex data, but there seems to be too much (sometimes too little) data for just position and UV. Also the data doesn't look like standard floats.
I've managed to get full texture loading now, and have fully decoded the headers etc.