Baldur's Gate 3 (*.PAK)
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- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: Baldur's Gate 3 (*.PAK)
You set are incorrect folder for packing files -> C:\Letotles\1\Localization, thus you violated the folder structure, so nothing works for you. "Source Path" for packing files must be (in your case) "C:\Letotles\1" and compression settings must be "LZ4"
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- Posts: 118
- Joined: Thu Feb 23, 2017 10:39 am
Re: Baldur's Gate 3 (*.PAK)
Thank you VERY much for this
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- Posts: 6
- Joined: Thu Oct 08, 2020 11:46 am
Re: Baldur's Gate 3 (*.PAK)
Ekey wrote:You set are incorrect folder for packing files -> C:\Letotles\1\Localization, thus you violated the folder structure, so nothing works for you. "Source Path" for packing files must be (in your case) "C:\Letotles\1" and compression settings must be "LZ4"
AAAAAAAAAAA
THANK YOU VERY MUCH THANK YOU VERY MUCH THANK YOU VERY MUCH
it is work
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- Posts: 118
- Joined: Thu Feb 23, 2017 10:39 am
Re: Baldur's Gate 3 (*.PAK)
the script doesn't work for the "lowtex" archive, strangely enough.
Gives this error:
The files there don't seem to work at all anyway
Gives this error:
offset filesize filename
--------------------------------------
000000000000002d 2176 Generated\Public\Shared\Assets\_Helpers\Helper_PortraitGeneration_Background\Helper_PortraitGeneration_Background_Gradient_A_lowtex.dds
Info: algorithm 249
offset 000000000000002d
input size 0x000000000000027e 638
output size 0x0000000000000880 2176
result 0xfffffffffffffff5 -11
Error: the uncompressed data (-11) is bigger than the allocated buffer (2176)
It usually means that data is not compressed or uses another algorithm
Last script line before the error or that produced the error:
33 clog NAME OFFSET ZSIZE SIZE
The files there don't seem to work at all anyway
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- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: Baldur's Gate 3 (*.PAK)
Dark_Ansem wrote:the script doesn't work for the "lowtex" archive, strangely enough.
The files there don't seem to work at all anyway
https://github.com/Norbyte/lslib/releases
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- Posts: 5
- Joined: Sun May 22, 2016 12:53 am
Re: Baldur's Gate 3 (*.PAK)
How does this game do Face textures? There isnt any diffuse (color) textures for the faces.