Renowned Explorers .tim archive

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Renowned Explorers .tim archive

Post by aluigi »

@0wn3df1x
Is there any difference between the files extracted with the script and those from ReisUnpack?
I have made a test and they are all the same except the following:

Code: Select all

datafiles\arena\buffs\supportbuffdefinitions.json
datafiles\overworld\bonusses\techtree_bonusses.json
datafiles\shared\overworldbuffs\islandbuffdefinitions.json
sprites\abilities\entangle\vine_tangle_0009.dds
sprites\characters\boris\attack\boris_attack_0009.dds
sprites\characters\boris\passive\boris_passive_0012.dds
sprites\island\scout_icons\scout_treasure.dds
sprites\portrait_hacks\monkey_red_neutral.dds
The reason, in my opinion, is to be found in the brute-forcing mechanism implemented in the script for the lzham parameters, in these files the lzham API returns an OK even if the parameters are not correct.
Probably I have to fix the script... but I have to say that 8 wrong files on 28.311 is really awesome :D

@zespri
The '$' before the strings to display and the string at line 60 of Unpacker.cs give some problems on Visual Studio 2012.
0wn3df1x
Posts: 24
Joined: Wed Sep 02, 2015 6:56 pm

Re: Renowned Explorers .tim archive

Post by 0wn3df1x »

aluigi wrote:@0wn3df1x
Is there any difference between the files extracted with the script and those from ReisUnpack?
I have made a test and they are all the same except the following:

Code: Select all

datafiles\arena\buffs\supportbuffdefinitions.json
datafiles\overworld\bonusses\techtree_bonusses.json
datafiles\shared\overworldbuffs\islandbuffdefinitions.json
sprites\abilities\entangle\vine_tangle_0009.dds
sprites\characters\boris\attack\boris_attack_0009.dds
sprites\characters\boris\passive\boris_passive_0012.dds
sprites\island\scout_icons\scout_treasure.dds
sprites\portrait_hacks\monkey_red_neutral.dds
The reason, in my opinion, is to be found in the brute-forcing mechanism implemented in the script for the lzham parameters, in these files the lzham API returns an OK even if the parameters are not correct.
Probably I have to fix the script... but I have to say that 8 wrong files on 28.311 is really awesome :D

@zespri
The '$' before the strings to display and the string at line 60 of Unpacker.cs give some problems on Visual Studio 2012.


Really, Idk the reason why game can't work with files from your script.
Also, i compile the ReisUnpack with VS 2015.
https://drive.google.com/file/d/0B4gOIO ... sp=sharing
zespri
Posts: 6
Joined: Wed Sep 09, 2015 12:22 am

Re: Renowned Explorers .tim archive

Post by zespri »

aluigi wrote:@zespri
The '$' before the strings to display and the string at line 60 of Unpacker.cs give some problems on Visual Studio 2012.

Yeah, it's new syntax in c# 6, which is not supported in VS2012, you would need vs2015 to compile that.