how can repack?
i used quickbms script but there is some problem for me.
i changed stringlookup text file and reimport it.
no change in game?
what's wrong?
MAD MAX (.arc/.tab) archives
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- Posts: 1
- Joined: Wed Jun 02, 2021 2:47 am
Re: MAD MAX (.arc/.tab) archives
Szkaradek123 wrote:thePWA wrote:Szkaradek123 wrote:Hi
All models and needed textures with filenames are in sarc files.
After unpacking we have got this file type:
- *.rbn - has info about rbs file + info about used materials and images ( *.ddsc)
- *.rbs - mesh data
- *.ddsc - dds image
Great find! Would it be possible to have a blender model exporter for this?
Here is for testing model importer from Mad Max.
It works with Blender 249.
-to get sarc archives - select any bin file and some wait to unpack all files
-from folder like "models\a00\character\encampment\crowdazzle" select rbs file to get mesh data (uv+skinweights)
-to get textured models select rbn file, but it works seldom (rarely)
-this game uses havok engine, to get skeleton find in folder like "animations\skeletons" *.bsk file (not supported)
Updated 2016-06-28:
-fixed import bsk files (bones)
First import skeleton from *.bsk file and than meshes from *.rbs.
For import next model please delete file 'bonenames.txt' from importer folder
Hi im new on this, could you please explain me how to unpack the bin files?