3D Model [Soul Master]

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
g3stapo
Posts: 36
Joined: Thu Nov 21, 2019 2:24 pm

Re: 3D Model

Post by g3stapo »

Karpati wrote:
Shine wrote:Hello Karpati and g3stapo
Can you guys upload the unpacker as well?

Thank you.


I have attached the unpacker.

how did you open gsgb
you can share?
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: 3D Model

Post by Karpati »

g3stapo wrote:how did you open gsgb
you can share?


I did not add the .gsgb loader module to the 3D Object Converter, because I don't know how can I move the subobjects to its correct positions.
g3stapo
Posts: 36
Joined: Thu Nov 21, 2019 2:24 pm

Re: 3D Model

Post by g3stapo »

Karpati wrote:
g3stapo wrote:how did you open gsgb
you can share?


I did not add the .gsgb loader module to the 3D Object Converter, because I don't know how can I move the subobjects to its correct positions.

what do you need for this?
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: 3D Model

Post by Karpati »

Without knowing its object hierarchy system, I can't finish my .gsgb loader module.
g3stapo
Posts: 36
Joined: Thu Nov 21, 2019 2:24 pm

Re: 3D Model

Post by g3stapo »

Karpati wrote:Without knowing its object hierarchy system, I can't finish my .gsgb loader module.

Vertex landscapes, you can export?
g3stapo
Posts: 36
Joined: Thu Nov 21, 2019 2:24 pm

Re: 3D Model

Post by g3stapo »

DJ Normality wrote:Well I don't know how to do that. Sorry. I just know how to find a certain model.
Image
BTW I did try to use tools to open .G3DMODEL but this format starts off as .GSG.B.
Tried to load it gave me an error saying wrong version.
I erased the .GSG.B header until it stopped at the .G3DMODEL.
That's what gave me wrong version error.
Before that it simply would not load the .GSG.B because it only regonizes .G3DMODEL.
Thats why I went ahead and reversed the data.
I do see PLUTO lol

PLUTO is the name of the company that created the game