Cars Race-o-Rama .xng
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Re: Cars Race-o-Rama .xng
Run the SLTConvert.exe program directly using cmd without any parameters, and it will display the program description.
If this is your first time running a command line program, just open cmd, drag sltconvert.exe into the cmd window, and press Enter to run the program.
In addition, editing the model requires some basic knowledge of 3D model software, you need to learn.
If this is your first time running a command line program, just open cmd, drag sltconvert.exe into the cmd window, and press Enter to run the program.
In addition, editing the model requires some basic knowledge of 3D model software, you need to learn.
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Re: Cars Race-o-Rama .xng
I've been trying to get one of my models to work, like my custom Cars 2 McQueen, but how do I rig the model?
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Re: Cars Race-o-Rama .xng
viewtopic.php?p=72088#p72088
Follow that process. Once you have an Cars video game McQueen in there you can envelope/rig your new model to those bones. There are lots of YouTube tutorials for Blender and rigging. Be aware though that nobody has yet succeeded in using a 100% new model, so there's not much someone can do to help. You'll need to research and learn as you go.
Follow that process. Once you have an Cars video game McQueen in there you can envelope/rig your new model to those bones. There are lots of YouTube tutorials for Blender and rigging. Be aware though that nobody has yet succeeded in using a 100% new model, so there's not much someone can do to help. You'll need to research and learn as you go.
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Re: Cars Race-o-Rama .xng
I've tried that, but it keeps messing up after I export my model as an FBX file.
Last edited by EthanParks25 on Wed Jun 22, 2022 11:00 am, edited 3 times in total.
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Re: Cars Race-o-Rama .xng
Show us a picture with the skeleton visible. That might help
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Re: Cars Race-o-Rama .xng
There needs to be a learning process, don't rush. First google the tutorial for blender rigging and skinning.
You can try adding a small object to a game model first, such as an extra model, then rigging it to the bone and testing it in the game.
After a bit of experience try rigging the entire model, using the original game skeleton (this is done for consistency with the animation).
You can try adding a small object to a game model first, such as an extra model, then rigging it to the bone and testing it in the game.
After a bit of experience try rigging the entire model, using the original game skeleton (this is done for consistency with the animation).
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Re: Cars Race-o-Rama .xng
Yeah, but what settings do I have to use on Blender?
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Re: Cars Race-o-Rama .xng
There are no special settings, one thing to note: do not check the Import Leaf Bones option when importing FBX. There is no mystery, just you have to learn the basic operation of the software.
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Re: Cars Race-o-Rama .xng
I know, but how do I mirror the model on Blender?
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Re: Cars Race-o-Rama .xng
Honestly I'd watch YouTube tutorials for Blender. I learned a lot that way, and in fact learned not only Blender, but Softimage XSI as well. I know you'd want just the quick answer, but ultimately you'll find you end up with tons of questions that need answered, not just the one.
Regardless I don't think you'll find answers on how to do stuff in Blender here. This is more about reverse engineering over how to use one specific app. Hopefully that helps.
Regardless I don't think you'll find answers on how to do stuff in Blender here. This is more about reverse engineering over how to use one specific app. Hopefully that helps.
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Re: Cars Race-o-Rama .xng
Hi I want ask something about DXT if there is any possibility to convert them into DDS and than back into DXT because I want more mod the og game and I didn't saw any program that could do this
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Re: Cars Race-o-Rama .xng
Noesis Plugin Tools update:
Add export option:
Cars SLT Model Format
-removecolor - remove vertex color rgba
-fixalpha - disable vertex color alpha
Fixed vertex color error in fbx format exported with blender.
Link:
https://zenhax.com/viewtopic.php?f=5&t=12889#p61602
Add export option:
Cars SLT Model Format
-removecolor - remove vertex color rgba
-fixalpha - disable vertex color alpha
Fixed vertex color error in fbx format exported with blender.
Link:
https://zenhax.com/viewtopic.php?f=5&t=12889#p61602
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Re: Cars Race-o-Rama .xng
Recently, I researched the CARS ROR of Tantalus Media's PSP/NDS platform. I have made some progress.
Cars Mater-National Championship NDS:
Cars Race-O-Rama NDS:
Cars Race-O-Rama PSP:
In the ROR PSP version, mif is a package file. The file name uses hash. I have dumped many file names.
The extracted files are mainly RBH container files, using the "PACK" custom compression algorithm.
Cars Mater-National Championship NDS:
Cars Race-O-Rama NDS:
Cars Race-O-Rama PSP:
In the ROR PSP version, mif is a package file. The file name uses hash. I have dumped many file names.
The extracted files are mainly RBH container files, using the "PACK" custom compression algorithm.
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Re: Cars Race-o-Rama .xng
Hell ya good job bro appreciate the heads up.
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Re: Cars Race-o-Rama .xng
Great work!Allen wrote:Recently, I researched the CARS ROR of Tantalus Media's PSP/NDS platform. I have made some progress.
In the ROR PSP version, mif is a package file. The file name uses hash. I have dumped many file names.
The extracted files are mainly RBH container files, using the "PACK" custom compression algorithm.
Glad to see McQueen from Cars RoR PSP in Noesis.
I would like to be able to edit the PSP version at some point.