Hitman 6 (*.pc_rpkg)
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Re: Hitman 6 (*.pc_rpkg)
So how about the files in it? Can I extract the stuff in it with the same script?
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Re: Hitman 6 (*.pc_rpkg)
Ekey wrote:I tested script and see some files can't be extracted with original name because they have a long path more than 255 characters and QuickBMS it offers to rename them.
Also some names can't be detected and set name like 0000000000000434.dat which should not be. Example :
Hi, Ekey. Is your rpkg tool works on Hitman 2016?
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Re: Hitman 6 (*.pc_rpkg)
As far as I remember it was enough to modify one line of the script (updated recently viewtopic.php?f=9&t=2223&p=18530#p18530) to add support for the filenames.
The 255 chars limit reported in the old posts has been fixed some quickbms versions ago.
The 255 chars limit reported in the old posts has been fixed some quickbms versions ago.
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Re: Hitman 6 (*.pc_rpkg)
hello, I'm trying to unpack it with 0.2.5 version of the script and got some filename issues. how I can automatically solve them for all extracted files. without making names like this:
edit: also what is the list of the unnamed files in a folder near the assembly directoty? in comparing to the assembly derectory itself which is ~200mb those files total size is about 2gb and it's nearly the same size as the archive I tried to unpack - chunk0patch1.rpkg
edit: also what is the list of the unnamed files in a folder near the assembly directoty? in comparing to the assembly derectory itself which is ~200mb those files total size is about 2gb and it's nearly the same size as the archive I tried to unpack - chunk0patch1.rpkg
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Re: Hitman 6 (*.pc_rpkg)
Wasn't the script working correctly last time?
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Re: Hitman 6 (*.pc_rpkg)
I already being told that this script and its filelist was made for alpha version and doesn't work for full game. Unfortunatelly to proceed with model converting we need a structure ao at least a links between files.
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Re: Hitman 6 (*.pc_rpkg)
That complicates everything.
Welll, so what we need is at least one of these archives for analyzing the new struct.
If it's very big (> 500Mb) better to upload the filecutted samples.
Welll, so what we need is at least one of these archives for analyzing the new struct.
If it's very big (> 500Mb) better to upload the filecutted samples.
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Re: Hitman 6 (*.pc_rpkg)
do you think it's possible to get structure out of the final game archive?aluigi wrote:That complicates everything.
Welll, so what we need is at least one of these archives for analyzing the new struct.
If it's very big (> 500Mb) better to upload the filecutted samples.
I'll upload sample in a few hours when I get home.
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Re: Hitman 6 (*.pc_rpkg)
here's sample of chunk0.rpkg
https://drive.google.com/file/d/1UQXT2y ... sp=sharing
https://drive.google.com/file/d/1UQXT2y ... sp=sharing
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Re: Hitman 6 (*.pc_rpkg)
It's necessary at least a 10 Mb sample due to the big number of files.
You can set it directly in the filecutter.bms script replacing the 2 of MEGABYTES with 10.
Eh probably id-daemon will be faster than me with his release
viewtopic.php?f=5&t=8112
You can set it directly in the filecutter.bms script replacing the 2 of MEGABYTES with 10.
Eh probably id-daemon will be faster than me with his release
viewtopic.php?f=5&t=8112
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Re: Hitman 6 (*.pc_rpkg)
Is there any way to re-compress&encrypt a single file?
Not reimpot, but re-compress&encryption.
I've manually change one of file's offset, zsize, size. The game reads original file but it has problem when it reads reimported file.
Not reimpot, but re-compress&encryption.
I've manually change one of file's offset, zsize, size. The game reads original file but it has problem when it reads reimported file.