MK 11 unpack, repack

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
ponaromixxx
Posts: 176
Joined: Tue Sep 30, 2014 5:59 pm

Re: MK 11 unpack, repack

Post by ponaromixxx »

Shokoniraya wrote:i need two file .xxx with error in my script (needed for updating script)


Your script decrypts blocks, and there are not 2 files, but one with the first two blocks
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: MK 11 unpack, repack

Post by Shokoniraya »

I need two sample file that quickbms gives error in decompresing, because I have to make sure about compreesion flag and update script!

what block?
interloko
Posts: 7
Joined: Mon Apr 27, 2015 12:21 am

Re: MK 11 unpack, repack

Post by interloko »

Shokoniraya wrote:no, i need an other small .xxx sample with error (it's really needed for fix script)

I've processed all other files after the error and worked them all, so that is the only file that got it.
In the other hand some files does not decompress, maybe because there is nothing to decompress?
Image
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: MK 11 unpack, repack

Post by Shokoniraya »

again, I need two small file that not decompressing (I should write this until fixing script :) )
Egor705
Posts: 12
Joined: Thu Apr 30, 2015 10:50 am

Re: MK 11 unpack, repack

Post by Egor705 »

Shokoniraya wrote:again, I need two small file that not decompressing (I should write this until fixing script :) )


I wasn't able to find a file with error SMALLER than tweakvars.xxx All ohter files seems to be decompressed fine. Maybe it's just one tweakvars with the error?
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: MK 11 unpack, repack

Post by Shokoniraya »

Egor705 wrote:
Shokoniraya wrote:again, I need two small file that not decompressing (I should write this until fixing script :) )


I wasn't able to find a file with error SMALLER than tweakvars.xxx All ohter files seems to be decompressed fine. Maybe it's just one tweakvars with the error?

not matter its small or not, just upload two sample (just not a huge file)
interloko
Posts: 7
Joined: Mon Apr 27, 2015 12:21 am

Re: MK 11 unpack, repack

Post by interloko »

That is the only file that fails, all the other files were fine
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: MK 11 unpack, repack

Post by Shokoniraya »

interloko wrote:That is the only file that fails, all the other files were fine

can you replace decompressed .xxx with original files and tell me can works or not?
Luriam
Posts: 14
Joined: Sat Feb 09, 2019 4:07 pm

Re: MK 11 unpack, repack

Post by Luriam »

Hello, are you guys looking into extracting sounds as well ? I uploaded a few .xxx files that should have sound in them for you to look at.

DOWNLOAD
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: MK 11 unpack, repack

Post by Shokoniraya »

i want to making script for modding but no one will try to test! and some guys send me private message but they dont want to answer that it works on game or not, so if you guys dont want it, then how can i help? because i always asking for test and no one will try!

here a sound, i took it from SND_SHELL_MUS_MainTheme.xxx
https://ufile.io/mgowkzbq


and there is a decoded archive in below link, can you replace with original file in game folder and tell me its work on game or not? here: https://ufile.io/kdld4ohf
ponaromixxx
Posts: 176
Joined: Tue Sep 30, 2014 5:59 pm

Re: MK 11 unpack, repack

Post by ponaromixxx »

Shokoniraya wrote:i want to making script for modding but no one will try to test! and some guys send me private message but they dont want to answer that it works on game or not, so if you guys dont want it, then how can i help? because i always asking for test and no one will try!

here a sound, i took it from SND_SHELL_MUS_MainTheme.xxx
https://ufile.io/mgowkzbq


and there is a decoded archive in below link, can you replace with original file in game folder and tell me its work on game or not? here: https://ufile.io/kdld4ohf


Error Start Game

Image
eclipse00074
Posts: 6
Joined: Mon Apr 29, 2019 3:49 pm

Re: MK 11 unpack, repack

Post by eclipse00074 »

Shokoniraya wrote:can you replace decompressed .xxx with original files and tell me can works or not?

Hello there.
I tried this on switch version of the game (replace SND_SHELL_MUS_MainTheme.xxx) and game is crash (actually not crash, just stuck on loading screens).
Also, how you get "SND_SHELL_MUS_MainTheme.wav" from "SND_SHELL_MUS_MainTheme.xxx" file? When i use your script in QuickBMS i only got slightly different .xxx file like original (tried it on pc and switch files).
Sorry for my bad English :(
Luriam
Posts: 14
Joined: Sat Feb 09, 2019 4:07 pm

Re: MK 11 unpack, repack

Post by Luriam »

Yep, same as Ponaromix. The .exe won't allow me to run the game if the game files are modified or "corrupted".

Also if you have anything else that you would like to test (and won't get me banned :P) -- I'll do it for you

But I am also interested in how you extracted the .wav. A script or a beginner-friendly tutorial would help a lot :> Thank you!
Last edited by Luriam on Mon Apr 29, 2019 7:36 pm, edited 1 time in total.
ponaromixxx
Posts: 176
Joined: Tue Sep 30, 2014 5:59 pm

Re: MK 11 unpack, repack

Post by ponaromixxx »

Replacing the sound is not a problem, but now you need to compress .xxx back
WhatEvsDude
Posts: 3
Joined: Tue Apr 30, 2019 10:05 am

Re: MK 11 unpack, repack

Post by WhatEvsDude »

Shokoniraya wrote:i want to making script for modding but no one will try to test! and some guys send me private message but they dont want to answer that it works on game or not, so if you guys dont want it, then how can i help? because i always asking for test and no one will try!

here a sound, i took it from SND_SHELL_MUS_MainTheme.xxx
https://ufile.io/mgowkzbq


and there is a decoded archive in below link, can you replace with original file in game folder and tell me its work on game or not? here: https://ufile.io/kdld4ohf


The game crashes if you replace the original file with the decoded archive. I am quite curious though how you extracted the Main theme from the .xxx file though?
Luriam
Posts: 14
Joined: Sat Feb 09, 2019 4:07 pm

Re: MK 11 unpack, repack

Post by Luriam »

Same here, I tried a bunch of things but I still can't figure out what I'm supposed to do with that new decompressed .xxx file. Any help extracting the sounds is greatly appreciated
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: MK 11 unpack, repack

Post by Shokoniraya »

any body can send coalesced files from switch version? (i need switch file, not PC!) and send all of them
joonx86
Posts: 1
Joined: Thu Jun 16, 2016 5:00 am

Re: MK 11 unpack, repack

Post by joonx86 »

Shokoniraya wrote:any body can send coalesced files from switch version? (i need switch file, not PC!) and send all of them


Looks like it's using the old AES key that was used for MK10 and Injustice but the decrypted binaries are not the same as other UE3 games.

"_old" ones are from 1.0, and the rest from the latest update

https://mega.nz/#!TUBGlQiR!4tlgpsMWc4CJ ... Uy6sESkDg8
Luriam
Posts: 14
Joined: Sat Feb 09, 2019 4:07 pm

Re: MK 11 unpack, repack

Post by Luriam »

If anyone's interested in my makeshift way of extracting the sounds before we get a real script, here's how I did it
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: MK 11 unpack, repack

Post by Shokoniraya »

Luriam, sorry. i was busy and could not answer you
sounds does not have any name and i just named same as .xxx_decompressed name


joonx86, all strings are UTF-32! :!:
i don't know why! but if quickbms had UTF-32 support, then i could do something