id-daemon2 wrote:bnkl section is well documented. I'm talking about the big section before it and the table in the end. GIN files also have similar table. And what is the meaning of BF3/BF4 alpha you mentioned in first post? What sounds would you like to change?
For gin files, the table is a bunch of arrays, which is independent of file size and it gives the sample the hierarchy, I think I explained this in the text files that I uploaded, I guess there's no problem changing these sounds, as the big int-array is "not really that important" there are also 3 more fields that would need adjusting, which affect the sound event.
For abk files, it is just some sample play off/fade/mixer I guess, though im sure that you can still put as many sounds as you want without exceeding max file size (512kb) the game will load the file properly.
the pic in the OP was not from me, it is Frankelstner pic, he shown me the similarities of the audio codecs (BF4 to NFSMW) that served to tell which codec was being used. The main idea of this "project" is to make sounds moddable, nothing less, nothing more, seeing we have texture and geometry export/import tools, sound tools were "missing"