DragonSlayerOnline

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: DragonSlayerOnline

Post by aluigi »

I have an idea.
I used a MEMORY_FILE simply because the "zlibx" method wasn't implemented at that time but now quickbms fully supports it.
The only bug (that will be fixed in 0.7.2) is that in reimport mode it doesn't switch to zlib and so would give an error.

So, what to do:
- download the new 0.2.1 version of the script
- open it with notepad and replace "zlibx" at line 9 with "zlib"
- now do the reimport mode as you did before

You do not have to re-extract because it's the same result, so do that only fore reimporting the modified files.
It "should" work because zlibx and zlib are compatible.
Keep us update.
Paj30
Posts: 3
Joined: Thu Dec 03, 2015 4:27 pm

Re: DragonSlayerOnline

Post by Paj30 »

Thank you very much for your answer but both scripts, 0.2 and 0.2.1, have the same link on http://aluigi.altervista.org/quickbms.htm site. They both redirect me to THAT PAGE which is the 0.2 one. So, I don't know where I can find the 0.2.1 version. I would gladly try your method if I could have that updated file.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: DragonSlayerOnline

Post by aluigi »

Try pressing CTRL-F5 and you should see the 0.2.1 version.
Paj30
Posts: 3
Joined: Thu Dec 03, 2015 4:27 pm

Re: DragonSlayerOnline

Post by Paj30 »

Thanks, Aluigi. This works like a charm now. ^_^ My final issue is now to find a way to decrease the size of the modded files because QuickBMS refuse to reimport them, which is normal because they are bigger than the original ones. I will try myself all the formats of compression (crossing fingers it will succeed) but if somebody already knows the compression method of textures from AeriaGames games, feel free to contribute. In any case, thank you again for your answer.