The Witcher 3: Wild Hunt (.w3speech)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
hhrhhr
Posts: 36
Joined: Sun Jan 18, 2015 11:22 pm

Re: The Witcher 3: Wild Hunt (.w3speech)

Post by hhrhhr »

Benji Tshi wrote:i've been able to compile Lua, however i now get this error from get_lang.cmd : lua: inspect_w3strings.lua:49: unexpected symbol near '<'

do you really read the requirements for the version of Lua???

Lua 5.3 (http://www.lua.org/download.html) (with >2GB file support)
rayleigh2116
Posts: 4
Joined: Wed Jun 01, 2016 1:00 am

Re: The Witcher 3: Wild Hunt (.w3speech)

Post by rayleigh2116 »

need help this dont working !!
hhrhhr
Posts: 36
Joined: Sun Jan 18, 2015 11:22 pm

Re: The Witcher 3: Wild Hunt (.w3speech)

Post by hhrhhr »

you do not need help, because it works.
whitewolve
Posts: 2
Joined: Fri Jul 29, 2016 12:56 pm

Re: The Witcher 3: Wild Hunt (.w3speech)

Post by whitewolve »

Hello hhrhhr,

thank you so much for this! But I have a question.

Actually the german voice files are suffering from a "tinny effect" - like if everyone is wearing an armor (Here is an example: https://www.youtube.com/watch?v=ItWdEFT9cPc).
CD Projekt already got contaced by a lot of players. They stated that it is a recording fault and they can't do anything about it since the game is finished and it would be too costly (reasonable), detailed original answer here: https://www.reddit.com/r/witcher/commen ... do/d5u6oap

What I want to do is to extract all voice files and batch process the affected ones with an "anti-effect" in Adobe Audition. I already did that and it seems to work good.

Now what I have to do is to convert all .ogg files back to ww waves. Is there a ogg 2 ww-wave converter?

But the main point where I'm stuck is to pack all .wav and .cr2w files back together to an .w3speech file. May I please ask you to think about implementing a packing function for your tool/lua scripts? This would be truly awesome and you would help a lot of people in the end :-)

I am pleased to hear from you.

Thank you!
hhrhhr
Posts: 36
Joined: Sun Jan 18, 2015 11:22 pm

Re: The Witcher 3: Wild Hunt (.w3speech)

Post by hhrhhr »

to be honest, I do not have neither the time nor the desire to do it.
rayleigh2116
Posts: 4
Joined: Wed Jun 01, 2016 1:00 am

Re: The Witcher 3: Wild Hunt (.w3speech)

Post by rayleigh2116 »

whitewolve wrote:Hello hhrhhr,

thank you so much for this! But I have a question.

Actually the german voice files are suffering from a "tinny effect" - like if everyone is wearing an armor (Here is an example: https://www.youtube.com/watch?v=ItWdEFT9cPc).
CD Projekt already got contaced by a lot of players. They stated that it is a recording fault and they can't do anything about it since the game is finished and it would be too costly (reasonable), detailed original answer here: https://www.reddit.com/r/witcher/commen ... do/d5u6oap

What I want to do is to extract all voice files and batch process the affected ones with an "anti-effect" in Adobe Audition. I already did that and it seems to work good.

Now what I have to do is to convert all .ogg files back to ww waves. Is there a ogg 2 ww-wave converter?

But the main point where I'm stuck is to pack all .wav and .cr2w files back together to an .w3speech file. May I please ask you to think about implementing a packing function for your tool/lua scripts? This would be truly awesome and you would help a lot of people in the end :-)

I am pleased to hear from you.

Thank you!


boah good work i always doing the same but by my pc dont extract the voice to ogg.
whitewolve
Posts: 2
Joined: Fri Jul 29, 2016 12:56 pm

Re: The Witcher 3: Wild Hunt (.w3speech)

Post by whitewolve »

hhrhhr wrote:to be honest, I do not have neither the time nor the desire to do it.


Okay, but thanks :p

For everyone who is interested in a standalone package: http://www106.zippyshare.com/v/EChMPsML/file.html

1) Put your .w3speech file in the extracted Package folder
2) Run my 3 simple .bat files in sequence, one after another. They will extract the .w2speech and then apply the ww2ogg and revorb conversion.
3) The extracted files (.wav and .cr2w) and converted .oggs will be in the subfolder "Extracted".

It contains hhrhhr's lua scripts, so I hope he doesn't mind I mixed it together. Otherwise I will edit my post.