Unreal Engine 4 .locres, .uasset (Text)

How to translate the files of a game
Winny
Posts: 1
Joined: Wed Jan 01, 2020 12:33 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by Winny »

Sorry, does anyone know how to convert CSV files into LOCRES?
ducan012456
Posts: 64
Joined: Mon Apr 08, 2019 8:20 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by ducan012456 »

galiali wrote:Hi, I want to translate Monkey King: Hero is Back game. But I don't know how to open .uexp and .uasset files. Anybody could help me?

Here's my tool.
Thank swuforce for unicode encoding.
Note: Not tested in-game.

1.0.1: Fixed size in uasset.
mami7x
Posts: 30
Joined: Wed Feb 28, 2018 5:16 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by mami7x »

Help! I need unpack/ repack file pak Dragon Ball Z Kakarot.
ISKA
Posts: 223
Joined: Mon Apr 09, 2018 11:09 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by ISKA »

One of the my friends actually close friends translated ff7 steam version. We want to adaptation this translation to remake. The texts inside in uasset and uexp files. Would you help us for unpacking and packing text? The translation is ready.
EspAion
Posts: 2
Joined: Mon Oct 07, 2019 5:24 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by EspAion »

Hi everybody!

I used quickbms with its AES for decrypt Will to Live Online, but Im having problems with the "Game.locres".

I used both tools of this thread for export the locres, but "new_UE4_.locres_export" give me an incompleted file, and "Unreal Engine 4 .locres (Text tool by swuforce)" directly doesnt work.

Someone have an idea about how to keep on?

Thank you in advance.
ducan012456
Posts: 64
Joined: Mon Apr 08, 2019 8:20 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by ducan012456 »

EspAion wrote:Hi everybody!

I used quickbms with its AES for decrypt Will to Live Online, but Im having problems with the "Game.locres".

I used both tools of this thread for export the locres, but "new_UE4_.locres_export" give me an incompleted file, and "Unreal Engine 4 .locres (Text tool by swuforce)" directly doesnt work.

Someone have an idea about how to keep on?

Thank you in advance.

viewtopic.php?f=12&t=12807
EspAion
Posts: 2
Joined: Mon Oct 07, 2019 5:24 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by EspAion »

Working.

Thank you.
Cl4ptr4p
Posts: 2
Joined: Wed Feb 19, 2020 12:44 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by Cl4ptr4p »

Hi everyone,

I'm experiencing some weird issues trying to reimport a .locres file using the different tools on this thread.

First of all, I don't know why but most of the scripts in this thread are not working for me, they just start and automatically paused and never finish their process.

Also, the ones that work have some weird issues, I'm using the unreal_locres_tools_(swuforce) and they export .locres file perfectly into text file with all the strings but, even if I haven't change any character when I reimport the .txt file into .locres it always end up being bigger in size than the original one.

So if I then try to reimport new .locres file into pak again and launch the game It doesn't work at all.

Original .locres size: 1663Kb
New .locres size (without changing characters): 1790Kb

Can anyone help me, please? Thank you in advance :D

Edit: Reupload .locres file cause the first one was modified and not original. Fixed

I'll attach .locres file and used scripts.
ducan012456
Posts: 64
Joined: Mon Apr 08, 2019 8:20 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by ducan012456 »

Cl4ptr4p wrote:Hi everyone,

I'm experiencing some weird issues trying to reimport a .locres file using the different tools on this thread.

First of all, I don't know why but most of the scripts in this thread are not working for me, they just start and automatically paused and never finish their process.

Also, the ones that work have some weird issues, I'm using the unreal_locres_tools_(swuforce) and they export .locres file perfectly into text file with all the strings but, even if I haven't change any character when I reimport the .txt file into .locres it always end up being bigger in size than the original one.

So if I then try to reimport new .locres file into pak again and launch the game It doesn't work at all.

Original .locres size: 1663Kb
New .locres size (without changing characters): 1790Kb

Can anyone help me, please? Thank you in advance :D

Edit: Reupload .locres file cause the first one was modified and not original. Fixed

I'll attach .locres file and used scripts.


You can create *.pak file that will be treated as patch.
http://modderbase.com/showthread.php?tid=834
https://github.com/panzi/u4pak
https://gbatemp.net/threads/how-to-unpa ... es.531784/

But, here's a script (unreal_locres_import) based on swuforce's script, modified by Cloud.

Features:
- The new .locres size will be the same as the original (no changing characters)
- Faster import
swuforce
Posts: 233
Joined: Thu Oct 16, 2014 4:39 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by swuforce »

Cl4ptr4p wrote:even if I haven't change any character when I reimport the .txt file into .locres it always end up being bigger in size than the original one.

There were games that support only english characters on ansi encoding.
That's why i chose to import everything in unicode.
Cl4ptr4p
Posts: 2
Joined: Wed Feb 19, 2020 12:44 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by Cl4ptr4p »

Thank you duncan I manage to successfully edit game localization with that import script.

I've tried all the things explained on the .pak patch you share duncan, but doesn't seem to work.

Just to be clear, I need it to be the same size as the original file cause I'm using quickbms reimport option and anything higher than previous value break pak offset.

I'm doing it this way cause I'm struggling to make it work in another way: if I repack it with u4pak, Unrealpak or anything else, the game won't start. If I try to leave unpacked files it doesn't start either.

Also thank you swuforce for the original scripts and explanation on what was happening.

Cool forum and great support guys!
galiali
Posts: 13
Joined: Fri Apr 05, 2019 8:25 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by galiali »

ducan012456 wrote:
galiali wrote:Hi, I want to translate Monkey King: Hero is Back game. But I don't know how to open .uexp and .uasset files. Anybody could help me?

Here's my tool.
Thank swuforce for unicode encoding.
Note: Not tested in-game.

1.0.1: Fixed size in uasset.



Thank you my friend :D
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by MuslimCyberGames »

Anyone can extracted thus Uasset, Uexp files??

Game: Dreadout 2.
ducan012456
Posts: 64
Joined: Mon Apr 08, 2019 8:20 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by ducan012456 »

Dreadout 2 text tool
By Cloud
Thanks to ISKA for testing this tool.

1.0.1: Fixed size in uasset.

*edit by aluigi* https://www.mediafire.com/file/p28p81mh ... 1.zip/file
Last edited by ducan012456 on Tue Feb 25, 2020 11:36 pm, edited 2 times in total.
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by MuslimCyberGames »

ducan012456 wrote:Dreadout 2 text tool
By Cloud

Note: not tested in-game.



Thanks dude!!!
Kiritomo
Posts: 4
Joined: Mon Oct 29, 2018 11:29 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by Kiritomo »

can anyone can extracted Uasset, Uexp files of bns complete(ue4)?
ISKA
Posts: 223
Joined: Mon Apr 09, 2018 11:09 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by ISKA »

ducan012456 wrote:Dreadout 2 text tool
By Cloud

Note: not tested in-game.

Menu texts working but subtitles not working. Game has crashed.
Can you check this again?
Steam version:
ducan012456
Posts: 64
Joined: Mon Apr 08, 2019 8:20 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by ducan012456 »

ISKA wrote:Menu texts working but subtitles not working. Game has crashed.
Can you check this again?
Steam version:

Update: viewtopic.php?f=12&t=1022&start=80#p54228
Polovnik
Posts: 3
Joined: Wed Feb 26, 2020 5:39 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by Polovnik »

Hello, i want translate azur lane. Uexp contain game text so i need unpak / repac tool. Anybody could help?

UPD. Sorry, I inattentively read the topic. Dreadiout2 text tool work for me. But i don't try pack this text yet.
ducan012456
Posts: 64
Joined: Mon Apr 08, 2019 8:20 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by ducan012456 »

Azur Lane text tool
By Cloud
Note: not tested in-game

Most online games are against file editing and you can be banned.
First, create a new account, translating with character limits, if the tool doesn't work, the problem is in the protection of the game.