Unreal Engine 4 .locres, .uasset (Text)
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Re: Unreal Engine 4 .locres, .uasset (Text)
https://drive.google.com/open?id=1-ftM3 ... YLA4b6omgJ
This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)
Drag and drop locres file to exe or use it in command line.
Unreal Engine is full open source. try writing your own tool.
https://github.com/EpicGames/UnrealEngi ... source.cpp
This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)
Drag and drop locres file to exe or use it in command line.
Unreal Engine is full open source. try writing your own tool.
https://github.com/EpicGames/UnrealEngi ... source.cpp
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Re: Unreal Engine 4 .locres, .uasset (Text)
Thank you for this tool but how do we reintegrate the modified text into the locres file?
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Re: Unreal Engine 4 .locres, .uasset (Text)
Hi,
I have the file *.locres edited and prepared, but now I have a problem, the file *.locres is in a *.pak, if I try to reimport the file locres, it does not let me the file *.pak has a size larger than 4 gb. Is there another way to integrate the *.locres file? Is it possible to add a mod with only the *.locres file?
Greeting and thanks for your time.
I have the file *.locres edited and prepared, but now I have a problem, the file *.locres is in a *.pak, if I try to reimport the file locres, it does not let me the file *.pak has a size larger than 4 gb. Is there another way to integrate the *.locres file? Is it possible to add a mod with only the *.locres file?
Greeting and thanks for your time.
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Re: Unreal Engine 4 .locres, .uasset (Text)
You don't have to re-insert the locres file into the pak file for the new subtitles to be taken into account.
The game can work while being uncompressed (you must however delete the pak file)
But if you want to put back the locres file in the pak file you have to use quickbms_4gb_files.exe because of the file size.
The game can work while being uncompressed (you must however delete the pak file)
But if you want to put back the locres file in the pak file you have to use quickbms_4gb_files.exe because of the file size.
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Re: Unreal Engine 4 .locres, .uasset (Text)
ghylard wrote:You don't have to re-insert the locres file into the pak file for the new subtitles to be taken into account.
The game can work while being uncompressed (you must however delete the pak file)
But if you want to put back the locres file in the pak file you have to use quickbms_4gb_files.exe because of the file size.
Hi,
Thanks for replying, I can not delete the * .pak file because it has a size of 7 gigs and contains other files. I have used reimport2_4gb_files.bat but the file is larger than the original and does not allow me to reimport it.
Is it possible to add the file in another way? Something like a mod?
Greetings.
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Re: Unreal Engine 4 .locres, .uasset (Text)
swuforce wrote:Try: https://github.com/panzi/u4pak
Hi,
Thanks swuforce but it seems that it does not support this version.
I have managed to re-insert the file with unreal_tournament_4.bms but it shows this error:
Greetings.
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Re: Unreal Engine 4 .locres, .uasset (Text)
akintos wrote:https://drive.google.com/open?id=1-ftM3xAukoogkU5SmNKmsXYLA4b6omgJ
This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)
Drag and drop locres file to exe or use it in command line.
Unreal Engine is full open source. try writing your own tool.
https://github.com/EpicGames/UnrealEngi ... source.cpp
Could you add repack feature in this locres tool? Thanks!
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Re: Unreal Engine 4 .locres, .uasset (Text)
shadow_lonely
can you give me a sample file?
can you give me a sample file?
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Re: Unreal Engine 4 .locres, .uasset (Text)
raulpuro wrote:Hi,
These are the archives
https://drive.google.com/drive/folders/ ... Ku03ioKyZ3
Greetings.
try this script to export: http://aluigi.altervista.org/bms/unreal ... ment_4.bms
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Re: Unreal Engine 4 .locres, .uasset (Text)
Shokoniraya wrote:shadow_lonely
can you give me a sample file?
My example file: https://drive.google.com/file/d/1MMldYp ... sp=sharing
Thanks!
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Re: Unreal Engine 4 .locres, .uasset (Text)
Shokoniraya wrote:try this script to export: http://aluigi.altervista.org/bms/unreal ... ment_4.bms
Hi,
Unfortunately it does not work:
I am using the key
"0x84C3295EDA0DDF5DE05575CB817414E0A3357598AFD5C68DECD684812EAFC9B5" is for the game Eternity The Last Unicorn and seems to export the * .pak correctly, I think the problem arises when importing the * .pak again.
Greetings.
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Re: Unreal Engine 4 .locres, .uasset (Text)
Please, help me with Layers of Fear 2 .locres
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Re: Unreal Engine 4 .locres, .uasset (Text)
Try my unreal locres script.
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Re: Unreal Engine 4 .locres, .uasset (Text)
Please, help me with .uasset .uexp files
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Re: Unreal Engine 4 .locres, .uasset (Text)
BANDIT wrote:Please, help me with .uasset .uexp files
It can be done with hex editor.
Однажды наступает пора одному
сыграть множество ролей.
Он наблюдает за другими,
а другие — за ним.
Он должен соответствовать,
с достоинством пройти
сквозь несуществующие миры.
Он надевает маски и приспосабливается к ним.
Каждая маска — отдельный персонаж.
Каждый персонаж — новый слой.
Один слой накладывается на другой, и вместе они зовут его.
Он должен создать персонаж,
который суждено сыграть.
Или окончательно потерять себя.
Он погружен в пучину.
Загнан в угол жизнями,
которые не проживал.
Но он не сломлен.
И стоит на сцене,
где каждый должен сыграть свою роль.
Его роль печальна.
They are UTF-16 LE with prefix which is length
Code: Select all
FFFFFFFF - *how many bytes text takes*\2
For example this
Его роль печальна.
is
Code: Select all
ED FF FF FF 15 04 33 04 3E 04 20 00 40 04 3E 04 3B 04 4C 04 20 00 3F 04 35 04 47 04 30 04 3B 04 4C 04 3D 04 30 04 2E 00
First 4 bytes is length, rest is a text.
in uasset there is size of uexp in little endian, but -4
Offset: 0x2D1
Value: 5A100000
Converted value: 4186
Size of uexp = 4190 bytes
And this is all you need to translate it.
Octopath Traveler is using similar stuff and I made text converter (from translated to hex) in Excel.
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Re: Unreal Engine 4 .locres, .uasset (Text)
Please help me with Game.locres from "Citadel: Forged with Fire":
1. "UE4_.locres_export.exe" does not extract text from it.
2. "new_UE4_.locres_export.exe" build corrupted txt file.
3. "locres2csv.exe" work fine, but how i can reintegrate text?
Maybe there is another tool that works well in both directions?
1. "UE4_.locres_export.exe" does not extract text from it.
2. "new_UE4_.locres_export.exe" build corrupted txt file.
3. "locres2csv.exe" work fine, but how i can reintegrate text?
Maybe there is another tool that works well in both directions?
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Re: Unreal Engine 4 .locres, .uasset (Text)
@ Release
The latest version of the tool made by swuforce works perfectly with this locres file.
The latest version of the tool made by swuforce works perfectly with this locres file.
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Re: Unreal Engine 4 .locres, .uasset (Text)
@ghylard
My great thanks for helping. It's working very fine.
Can i ask for a link, where i can look for latest version this tool, so no longer bother you about this?
Anyway, thanks again.
My great thanks for helping. It's working very fine.
Can i ask for a link, where i can look for latest version this tool, so no longer bother you about this?
Anyway, thanks again.