Unreal Engine 4 .locres, .uasset (Text)

How to translate the files of a game
lew2610
Posts: 2
Joined: Thu Dec 22, 2022 5:28 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by lew2610 »

Hi everyone, does anyone know how to get the game to run in the language changed from the Localization/Game/en folder, I translated it into another language from the .lorces file, packaged it into a .pak and copy the .sig file and rename both these files. But when entering the game, the English language does not change to the language I selected.
Game: Medieval Dynastyn, ue4 4.27.2
masagrator
Posts: 82
Joined: Sat Dec 22, 2018 10:03 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by masagrator »

lew2610 wrote:Hi everyone, does anyone know how to get the game to run in the language changed from the Localization/Game/en folder, I translated it into another language from the .lorces file, packaged it into a .pak and copy the .sig file and rename both these files. But when entering the game, the English language does not change to the language I selected.
Game: Medieval Dynastyn, ue4 4.27.2
If game is using sig files, it means you cannot load any new paks or load repacked original paks without some kind of mod loader that must be made specifically for this game and version. sig file is assigned to only one specific pak file and is used to determine if pak was tampered with. Using the same sig fil for any other pak is useless.
So your question is out of scope for this topic
TheDarkness1994
Posts: 15
Joined: Thu Jul 11, 2019 3:04 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by TheDarkness1994 »

lew2610 wrote:Hi everyone, does anyone know how to get the game to run in the language changed from the Localization/Game/en folder, I translated it into another language from the .lorces file, packaged it into a .pak and copy the .sig file and rename both these files. But when entering the game, the English language does not change to the language I selected.
Game: Medieval Dynastyn, ue4 4.27.2
Send me your modified .pak (or .locres) file. I'll check if you made any mistakes. Everything should work.
TheDarkness1994
Posts: 15
Joined: Thu Jul 11, 2019 3:04 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by TheDarkness1994 »

lew2610 wrote:Hi everyone, does anyone know how to get the game to run in the language changed from the Localization/Game/en folder, I translated it into another language from the .lorces file, packaged it into a .pak and copy the .sig file and rename both these files. But when entering the game, the English language does not change to the language I selected.
Game: Medieval Dynastyn, ue4 4.27.2
Checked it and it doesn't really work. You need to use TBC (Copy and Replace in game folder). And add all modified files directly to the Content folder (without using a .pak file).
Image

Copy the contents of the TBC folder with replacement to Medieval_Dynasty\Binaries\Win64
TBC https://drive.google.com/file/d/198GdvP ... share_link

Medieval_Dynasty.7z (My changes in this file are as in the screenshot above)