Hi everyone, does anyone know how to get the game to run in the language changed from the Localization/Game/en folder, I translated it into another language from the .lorces file, packaged it into a .pak and copy the .sig file and rename both these files. But when entering the game, the English language does not change to the language I selected.
Game: Medieval Dynastyn, ue4 4.27.2
Unreal Engine 4 .locres, .uasset (Text)
-
- Posts: 82
- Joined: Sat Dec 22, 2018 10:03 am
Re: Unreal Engine 4 .locres, .uasset (Text)
If game is using sig files, it means you cannot load any new paks or load repacked original paks without some kind of mod loader that must be made specifically for this game and version. sig file is assigned to only one specific pak file and is used to determine if pak was tampered with. Using the same sig fil for any other pak is useless.lew2610 wrote:Hi everyone, does anyone know how to get the game to run in the language changed from the Localization/Game/en folder, I translated it into another language from the .lorces file, packaged it into a .pak and copy the .sig file and rename both these files. But when entering the game, the English language does not change to the language I selected.
Game: Medieval Dynastyn, ue4 4.27.2
So your question is out of scope for this topic
-
- Posts: 15
- Joined: Thu Jul 11, 2019 3:04 am
Re: Unreal Engine 4 .locres, .uasset (Text)
Send me your modified .pak (or .locres) file. I'll check if you made any mistakes. Everything should work.lew2610 wrote:Hi everyone, does anyone know how to get the game to run in the language changed from the Localization/Game/en folder, I translated it into another language from the .lorces file, packaged it into a .pak and copy the .sig file and rename both these files. But when entering the game, the English language does not change to the language I selected.
Game: Medieval Dynastyn, ue4 4.27.2
-
- Posts: 15
- Joined: Thu Jul 11, 2019 3:04 am
Re: Unreal Engine 4 .locres, .uasset (Text)
Checked it and it doesn't really work. You need to use TBC (Copy and Replace in game folder). And add all modified files directly to the Content folder (without using a .pak file).lew2610 wrote:Hi everyone, does anyone know how to get the game to run in the language changed from the Localization/Game/en folder, I translated it into another language from the .lorces file, packaged it into a .pak and copy the .sig file and rename both these files. But when entering the game, the English language does not change to the language I selected.
Game: Medieval Dynastyn, ue4 4.27.2
Copy the contents of the TBC folder with replacement to Medieval_Dynasty\Binaries\Win64
TBC https://drive.google.com/file/d/198GdvP ... share_link
Medieval_Dynasty.7z (My changes in this file are as in the screenshot above)