Unreal Engine 4 .locres, .uasset (Text)

How to translate the files of a game
Terminator2222
Posts: 44
Joined: Sat Jun 20, 2015 1:42 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by Terminator2222 »

tonysmith

Sadly I don't know that game and don't know the proper ways of it's font editing method :(

//Edit: try to learn from this forum - https://www.bnsbuddy.com/threads/mod-jp-font-for-na-eu.2591/
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by MuslimCyberGames »

TheDarkness1994 wrote:
WizWM wrote:Any change for tools extract and import text with this .uasset and .uexp?

Game: Trials of Mana
Platform: PC
Engine: Unreal 4

Thanks very much. :)


All the text from the files that you sent, I added to locres


Hey, how you find the locres files? I tried with FModel to find locres and I got nothing.
tonysmith
Posts: 3
Joined: Wed Jul 20, 2022 9:41 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by tonysmith »

Terminator2222 wrote:tonysmith

Sadly I don't know that game and don't know the proper ways of it's font editing method :(

//Edit: try to learn from this forum - https://www.bnsbuddy.com/threads/mod-jp-font-for-na-eu.2591/


hello again, i want localization outlast2 and bioshock infinite, they made with ue3.

you can help me whit this plz? :) :P
Terminator2222
Posts: 44
Joined: Sat Jun 20, 2015 1:42 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by Terminator2222 »

Bioshock Infinite - Unreal Engine 3
(This method is compatible with almost every UE3 game -- some exception reads from only *.upk files. "UPKpacker v1.3.2" is your program for them ---- https://github.com/stricq/UPKManager)

For the Main game, go to the folder called XGame, then Localization, and there INT (Int = International = English).
- You'll find a bunch of *.int files.
- You can open and translate them with any text editor, but Notepad++ highly recommended ('cause this program can handle bug-free the opened file's encoding) ---- https://notepad-plus-plus.org/downloads/
- You can check your translation right away - no need any packing program - after booted up your game.

DLC's has INT files too.
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by NoobInCoding »

Terminator2222 wrote:Bioshock Infinite - Unreal Engine 3
(This method is compatible with almost every UE3 game -- some exception reads from only *.upk files. "UPKpacker v1.3.2" is your program for them ---- https://github.com/stricq/UPKManager)

For the Main game, go to the folder called XGame, then Localization, and there INT (Int = International = English).
- You'll find a bunch of *.int files.
- You can open and translate them with any text editor, but Notepad++ highly recommended ('cause this program can handle bug-free the opened file's encoding) ---- https://notepad-plus-plus.org/downloads/
- You can check your translation right away - no need any packing program - after booted up your game.

DLC's has INT files too.


I think upk manager is only for Blade and Soul game.
I dunno :D
Terminator2222
Posts: 44
Joined: Sat Jun 20, 2015 1:42 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by Terminator2222 »

I think upk manager is only for Blade and Soul game.
I dunno :D[/quote]


That was a reference - if somebody has to deal with an UPK he/she'll has to find the UPKpacker v1.3.2 or similar (game specific) program/tools with Google... if he/she is not a NoobInCoding of course... ;)
TheDarkness1994
Posts: 15
Joined: Thu Jul 11, 2019 3:04 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by TheDarkness1994 »

MuslimCyberGames wrote:
Hey, how you find the locres files? I tried with FModel to find locres and I got nothing.

For some games on UE4 you can create your own locres file, I made it using one utility that works with locres files and most importantly, it can create a locres file from the files of the unpacked game. Unfortunately, not all game developers make text localizable, so for some games, not all text is found or not found at all.
mxmod
Posts: 1
Joined: Tue Aug 30, 2022 9:24 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by mxmod »

Hello, please someone help me extract localization text files from uexp and uasset from Moons of madness game with reverse import capability.
https://drive.google.com/file/d/1LTPKJc ... sp=sharing
AdamSaeed
Posts: 9
Joined: Thu Oct 04, 2018 12:15 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by AdamSaeed »

Hi, I want to extract Live A Live text, it's a UEXP
Terminator2222
Posts: 44
Joined: Sat Jun 20, 2015 1:42 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by Terminator2222 »

mxmod:
Just use this program to translate: UE4localizationsTool v1.8 - amrshaheen61 (2022.07.09) -- https://github.com/amrshaheen61/UE4LocalizationsTool/releases/tag/v1.8

* Run it
* File - Open - (any) *.uasset
* Edit the text in "Text Value" column
* Save
Then test it in your game after the usual method (UnrealPak-ing). I assume that you know the drill.

//Beware:
P1 and other files has another (international) localized rows too - translate/modify only english (en) rows - do not add or delete anything else!

Image
an4all
Posts: 16
Joined: Sun Apr 22, 2018 9:39 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by an4all »

Can someone help to get text from Dragon Quest X Offline?
metrix666
Posts: 1
Joined: Sat Sep 24, 2022 2:26 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by metrix666 »

Hello, I have a question. when I want to open any .locres file from the Conan Exiles game in the UE4localizationsTool v1.8 , the program window remains empty, no text is displayed, no error message.
could it be that this file has a new, unsupported, version?

Thx.
amrshaheen61
Posts: 15
Joined: Sun Oct 24, 2021 9:48 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by amrshaheen61 »

metrix666 wrote:Hello, I have a question. when I want to open any .locres file from the Conan Exiles game in the UE4localizationsTool v1.8 , the program window remains empty, no text is displayed, no error message.
could it be that this file has a new, unsupported, version?

Thx.



Example?
AliGMods
Posts: 7
Joined: Thu Nov 12, 2020 2:06 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by AliGMods »

Hello using UE4localizationsTool v1.8 cannot extract text from these files. Much of the text is missing. Is it possible to fix this somehow. Thanks
TheDarkness1994
Posts: 15
Joined: Thu Jul 11, 2019 3:04 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by TheDarkness1994 »

AliGMods wrote:Hello using UE4localizationsTool v1.8 cannot extract text from these files. Much of the text is missing. Is it possible to fix this somehow. Thanks

Try it UAssetGUI
Image
Last edited by TheDarkness1994 on Fri Sep 30, 2022 10:51 am, edited 1 time in total.
TheDarkness1994
Posts: 15
Joined: Thu Jul 11, 2019 3:04 am

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by TheDarkness1994 »

an4all wrote:Can someone help to get text from Dragon Quest X Offline?

Try this locres file. After the changes, you need to pack it into a pak archive or try copying it to the Content>Localization folder (In many games, locres files work without being packed into the game archive if there are no locres files in the game itself).
Image
jakmrk88
Posts: 10
Joined: Thu Sep 26, 2019 10:09 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by jakmrk88 »

Hello. I need to export the localization texts of Gotham Knights. They are uexp and uasset files. I tried UassetGui and UE4localizationsTool but it doesn't work. Can someone help!!!
PS: the files are attached
Terminator2222
Posts: 44
Joined: Sat Jun 20, 2015 1:42 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by Terminator2222 »

jakmrk88:

You have to find the Game.locres file!
The path when extracted the pak (or view it with Fmodel): Mercury/Localization/Game/en

//EDIT: At least this file is exists in Hungarian translation...
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by MuslimCyberGames »

Terminator2222 wrote:jakmrk88:

You have to find the Game.locres file!
The path when extracted the pak (or view it with Fmodel): Mercury/Localization/Game/en

//EDIT: At least this file is exists in Hungarian translation...
Hey, can you share the locres files?
jakmrk88
Posts: 10
Joined: Thu Sep 26, 2019 10:09 pm

Re: Unreal Engine 4 .locres, .uasset (Text)

Post by jakmrk88 »

Terminator2222 wrote:jakmrk88:

You have to find the Game.locres file!
The path when extracted the pak (or view it with Fmodel): Mercury/Localization/Game/en

//EDIT: At least this file is exists in Hungarian translation...
I got it! Thanks! When I first extracted it with quickbms I must have accidentally aborted it so I didn't have the Localization folder there. I'm used to the Localization folder being extracted at the beginning. Now it was at the end of the extraction. Locres file is attached.