Unreal Engine 4 .locres, .uasset (Text)
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Re: Unreal Engine 4 .locres, .uasset (Text)
False positives. Almost every tool made in AutoIt is detected as virus. That's why I (and swuforce too) also include source code.
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Re: Unreal Engine 4 .locres, .uasset (Text)
How do I extract/reinsert text from this .uexp?
https://nofile.io/f/SM60HE98ErK/DT_Dialogue_Main.7z (game: Unbox, demo also available on Steam…)
https://nofile.io/f/SM60HE98ErK/DT_Dialogue_Main.7z (game: Unbox, demo also available on Steam…)
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Re: Unreal Engine 4 .locres, .uasset (Text)
How can i convert all .uexp to 1 locres file? Thank you very much. My game is Life Is Strange 2, and my example files are below:
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Re: Unreal Engine 4 .locres, .uasset (Text)
@shadow_lonely
This is all text? Here dump .txt to translate.
This is all text? Here dump .txt to translate.
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Re: Unreal Engine 4 .locres, .uasset (Text)
@Hexaae
Try this mod.
Try this mod.
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Re: Unreal Engine 4 .locres, .uasset (Text)
makc_ar wrote:@shadow_lonely
This is all text? Here dump .txt to translate.
Thanks! I found some other text from here:
And this game have multi eposides. Thank you very much!
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Re: Unreal Engine 4 .locres, .uasset (Text)
shadow_lonely wrote:Thanks! I found some other text from here: LIS2-WindowsNoEditor-E1-Localization.rar
And this game have multi eposides. Thank you very much!
Those files have all texts for the game. Normally you don't have to deal with uexp files.
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Re: Unreal Engine 4 .locres, .uasset (Text)
Hello, Can you extract text from uasset?
Using umodel does not work
See your post, but I don't have a locres file... can you tell me how to extract it?
But it seems to be encrypted, Can you take a look at it?
Thank you!
This game is Faith of Danschant.
Using umodel does not work
See your post, but I don't have a locres file... can you tell me how to extract it?
But it seems to be encrypted, Can you take a look at it?
Thank you!
This game is Faith of Danschant.
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Re: Unreal Engine 4 .locres, .uasset (Text)
SaraKale wrote:Hello, Can you extract text from uasset?
Using umodel does not work
See your post, but I don't have a locres file... can you tell me how to extract it?
But it seems to be encrypted, Can you take a look at it?
Thank you!
This game is Faith of Danschant.
uasset is just a package, like .upk or .tfc
and some guys made mod for text as a game.locres
need to find out or know how to mod text
i always using hex editor to edit text and texture in uasset
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Re: Unreal Engine 4 .locres, .uasset (Text)
Shokoniraya wrote:SaraKale wrote:Hello, Can you extract text from uasset?
Using umodel does not work
See your post, but I don't have a locres file... can you tell me how to extract it?
But it seems to be encrypted, Can you take a look at it?
Thank you!
This game is Faith of Danschant.
uasset is just a package, like .upk or .tfc
and some guys made mod for text as a game.locres
need to find out or know how to mod text
i always using hex editor to edit text and texture in uasset
I see, but I opened it with a hex editor and it shows garbled code...
It seems to be encrypted. What should we do in this case?
Is it necessary to decrypt it?
Thank you for your reply.
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Re: Unreal Engine 4 .locres, .uasset (Text)
I have this error , can anyone help me ?
array variable has incorrect number of subscripts or subscript dimension range exceeded
array variable has incorrect number of subscripts or subscript dimension range exceeded
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Re: Unreal Engine 4 .locres, .uasset (Text)
SaraKale wrote:I see, but I opened it with a hex editor and it shows garbled code...
It seems to be encrypted. What should we do in this case?
Is it necessary to decrypt it?
Thank you for your reply.
first, those garbled things are unicoded
second, hex is not best option for that
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Re: Unreal Engine 4 .locres, .uasset (Text)
Hi All!
I have 2 files: .uasset and .uexp. .uexp contain some string (intro movie subtitles), I understand how can i rewrite strings and strings sizes (hex code), but i can't find uexp file size in uasset file... pls help!
I have 2 files: .uasset and .uexp. .uexp contain some string (intro movie subtitles), I understand how can i rewrite strings and strings sizes (hex code), but i can't find uexp file size in uasset file... pls help!
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Re: Unreal Engine 4 .locres, .uasset (Text)
you can do anything in uasset with text or texture but you cant add even 1 more byte in template
or you must have Source
or you must have Source
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Re: Unreal Engine 4 .locres, .uasset (Text)
I don't think...
I found solution another for 2 smallest files:
This is the strings lenght (uexp):
0x10 offset contain hex 28: this is the string length, as you can see, with string header bytes: 0x19-0x24 + hex 24 string bytes... > hex 28
The full uexp file size is: 59 byte. Uexp header (i think..) is the first 4 byte. It does not count > 55 bytes remain.
..and now:
You can see? This uasset file byte contain uexp size... I tried to change it, it works!
But the other two files contain too much information... I'll never figure it out...
I found solution another for 2 smallest files:
This is the strings lenght (uexp):
0x10 offset contain hex 28: this is the string length, as you can see, with string header bytes: 0x19-0x24 + hex 24 string bytes... > hex 28
The full uexp file size is: 59 byte. Uexp header (i think..) is the first 4 byte. It does not count > 55 bytes remain.
..and now:
You can see? This uasset file byte contain uexp size... I tried to change it, it works!
But the other two files contain too much information... I'll never figure it out...
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- Joined: Wed Jul 19, 2017 5:04 am
Re: Unreal Engine 4 .locres, .uasset (Text)
Keeperv85 wrote:I don't think...
I found solution another for 2 smallest files:
This is the strings lenght (uexp):
0x10 offset contain hex 28: this is the string length, as you can see, with string header bytes: 0x19-0x24 + hex 24 string bytes... > hex 28
The full uexp file size is: 59 byte. Uexp header (i think..) is the first 4 byte. It does not count > 55 bytes remain.
..and now:
You can see? This uasset file byte contain uexp size... I tried to change it, it works!
But the other two files contain too much information... I'll never figure it out...
i said uasset (without uexp)
.uexp is not reading size as a archive mode, i said uasset, not uexp
you can't do it with uasset, but uexp is ok, like ttf fonts or ogg sounds in uexp file (scaning whole file in uexp then a header)
But in uasset without uexp, story is little different, because has real size in data!
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Re: Unreal Engine 4 .locres, .uasset (Text)
how to edit Game.archive \ .archive files ?
that file was with "Game.locres", and "Game.locres" didn't contain anything "tried with both versions btw"
so I suspect that all the text are in "Game.archive".
that file was with "Game.locres", and "Game.locres" didn't contain anything "tried with both versions btw"
so I suspect that all the text are in "Game.archive".
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Re: Unreal Engine 4 .locres, .uasset (Text)
Jacob Darka wrote:how to edit Game.archive \ .archive files ?
that file was with "Game.locres", and "Game.locres" didn't contain anything "tried with both versions btw"
so I suspect that all the text are in "Game.archive".
Both files are empty.
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Re: Unreal Engine 4 .locres, .uasset (Text)
akintos wrote:Jacob Darka wrote:how to edit Game.archive \ .archive files ?
that file was with "Game.locres", and "Game.locres" didn't contain anything "tried with both versions btw"
so I suspect that all the text are in "Game.archive".
Both files are empty.
then where are all the text in the game? I checked all .pak files, they're the same.
the game is Jump Force
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Re: Unreal Engine 4 .locres, .uasset (Text)
It looks like there is new version of locres that is not working with this tool.
Could someone update the tool?
Could someone update the tool?