longxa762 wrote:Does anyone know how to translate Faith of Danshchant? Used the script to unpack the .pak but everything inside is in .uasset format, even the text files, opening in hex show garbled code and opening in UE editor won't load it.
Wow! Are you also paying attention to this game? I also like it. The uasset text file I opened is also unable to view. See the address you shared. Someone has shared the game text, here: https://www103.zippyshare.com/v/fWHlCBYQ/file.html Is the result you need to translate? Download his file, the text can be viewed and edited normally. I don't know how he made it, but the contents of the file seem to have no number and name, which may be the text. Thank you for sharing the link! The link you shared is exactly what I need!
Yeah it's just bland text, I have no idea how to put it back in, the guy who did it doesn't answer my reply on that forum
longxa762 wrote: Yeah it's just bland text, I have no idea how to put it back in, the guy who did it doesn't answer my reply on that forum
Maybe you can email him and wait patiently for a reply. His personal information:https://zenhax.com/memberlist.php?mode=viewprofile&u=124&sid=947dd3b5fdcf78715ec800976c7e7e18
longxa762 wrote: Yeah it's just bland text, I have no idea how to put it back in, the guy who did it doesn't answer my reply on that forum
Maybe you can email him and wait patiently for a reply. His personal information:https://zenhax.com/memberlist.php?mode=viewprofile&u=124&sid=947dd3b5fdcf78715ec800976c7e7e18
Please tell me when you figure it out because it doesn’t seem like he is active anymore or want to answer me
longxa762 wrote: Yeah it's just bland text, I have no idea how to put it back in, the guy who did it doesn't answer my reply on that forum
Maybe you can email him and wait patiently for a reply. His personal information:https://zenhax.com/memberlist.php?mode=viewprofile&u=124&sid=947dd3b5fdcf78715ec800976c7e7e18
Please tell me when you figure it out because it doesn’t seem like he is active anymore or want to answer me
figure what? text in uasset or .uexp? if yes, let me tell you i did it with hex and you cant do it with more size, even 1 byte more or even 1 btye less because ue4 has Serial Size and cant do it right now, but texture and 3Dmodel can be same size in converthing
aluigi wrote:I have found the problem... the path delimiter. Yeah, path delimiter in some charsets like japanese and korean is a big problem. For example if you replace the / char with a dot you will obtain a perfect filename (don't do it, it's just a demonstration of what I mean). I'm going to work on it and it will be fixed in the next version of quickbms. Well done Shokoniraya by reporting this issue
P.S.: now I guess that probably you were talking about mkdir and not about the input string.
when will you update QuickBMS? i still has issue with chinese letters
Honestly I don't know because I planned to release it many weeks ago but a lot of new reports have arrived. Currently I don't have other things to fix but who knows... maybe tomorrow another user will report a bug and its better to fix it now than waiting other 3 months.
aluigi wrote:Honestly I don't know because I planned to release it many weeks ago but a lot of new reports have arrived. Currently I don't have other things to fix but who knows... maybe tomorrow another user will report a bug and its better to fix it now than waiting other 3 months.
thanks and do you have any plan to fix reimpor2 in such archives as unreal engine 4 .pak files? and text modding?