Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
GoodConduct
Posts: 104
Joined: Fri Jan 20, 2017 10:25 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by GoodConduct »

WollieWoltaz wrote:@Zodake. I replied.

Something different. Could someone find the aes key of this UE4 game? It's called "Ascendant One"
Pak file
https://www46.zippyshare.com/v/ySbyOcKc/file.html


They must of just locked it I have that game with the unencryption but it isn't updated.
WollieWoltaz
Posts: 41
Joined: Mon Dec 04, 2017 5:48 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by WollieWoltaz »

Are you willing to send the unencrypted .pak files?
SaraKale
Posts: 17
Joined: Tue Oct 02, 2018 11:46 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by SaraKale »

Hey everyone,Can I discuss it here?
I don't know how to make the uasset file display the correct text. :( I used the hex editor to open the text is not correct.
It seems to be encrypted, can someone tell me what to do?
I upload files here for reference.
Thanks! :)
Text.rar
GoodConduct
Posts: 104
Joined: Fri Jan 20, 2017 10:25 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by GoodConduct »

WollieWoltaz wrote:Are you willing to send the unencrypted .pak files?

Possibly but when opening with umodel there is a problem with opening models as read on the Umodel Forums. There are some good sounds but the characters lack voices.
jonno
Posts: 2
Joined: Sat Jun 16, 2018 6:36 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by jonno »

happyend wrote:Hey everyone,

can anyone help me find the aes key for this game?

https://www.microsoft.com/en-us/p/sea-o ... 2n57mc619k

exe file https://www67.zippyshare.com/v/KFoTHlGM/file.html
Pak file
https://www13.zippyshare.com/v/vjovvrzU/file.html

thX!!!

37A0BC3DC2E01D9EB4923CA266A5701F56A4802347F07927FC3FC25C93B31B50
namerpus18
Posts: 1
Joined: Sun Oct 07, 2018 11:55 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by namerpus18 »

Greetings,

Need help AES script for SFV.

Thank you, :D
petventh
Posts: 19
Joined: Fri Jul 20, 2018 6:10 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by petventh »

namerpus18 wrote:Greetings,

Need help AES script for SFV.

Thank you, :D

Code: Select all

"KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI"   # first beta of Street Fighter V
"_aS4mfZK8M5s5KWC2Lz2VsFnGKI7azgl"   # current version of Street Fighter V
nnvt
Posts: 6
Joined: Sat Jul 07, 2018 9:48 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by nnvt »

ssh wrote:Ashes of Creation
0xA7D19C83C7F9BF571F6334B38B4A0B292258A12E3CC5D5AB2C9A30DC644B7B74

BATTALION 1944
0x5D2DB73233829FB7EF2263D3EBFE28E5514C349E0A05B66402B494C43C059A6D

Deathgarden
0xCC905E9CDC5C151D093CFB91631C09486421BA6EA3E72DA8959F49BC479C9AEA

Friday the 13th: The Game
5E94BA14661D5BC5436324FBFBDAB63C070B733408CD9AA0B313863D19A9255C

MARVEL Powers United VR
0xCA7C7413020A53119572C2AB99A6AEC69A6419850118B427CBC93036BDEA32CC

The Bard's Tale IV: Barrows Deep
87A11D2109A9656590E3381F6A43769F

Will To Live Online
0xBA97E39BBEB1027526B76C948A3C37E044CBABF3C3C1BBC7050B7DBDCDB57DEC



Would you be able to decrypt the ini files for F13 as well? Can't load a custom pak since the game requires a .sig before it will even start.

These are the files I'm talking about: https://drive.google.com/drive/folders/1jEIjyoMMzpmF-LeRnxPhemM43acnUstD?usp=sharing
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by Shokoniraya »

found a bug!
script doesnt support unicode names.
Folder names: UTF-8
Files Names UTF 16

Just Support Unicode name in file names, not folders

for example: sample file
aluigi
Site Admin
Posts: 12984
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by aluigi »

@Shokoniraya
No, the code is correct and there is no difference in folders and filenames since it's the same string.
Probably that game uses a different codepage or, if there is any bug, it's in quickbms itself (still investigating).
Name of the game?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by aluigi »

I'm investigating why these 3 bytes utf8 characters (example hex 0xe6 0xb8 0xb8) aren't correctly handled
aluigi
Site Admin
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by aluigi »

I have found the problem... the path delimiter.
Yeah, path delimiter in some charsets like japanese and korean is a big problem.
For example if you replace the / char with a dot you will obtain a perfect filename (don't do it, it's just a demonstration of what I mean).
I'm going to work on it and it will be fixed in the next version of quickbms.
Well done Shokoniraya by reporting this issue :)

P.S.: now I guess that probably you were talking about mkdir and not about the input string.
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by Shokoniraya »

aluigi wrote:I have found the problem... the path delimiter.
Yeah, path delimiter in some charsets like japanese and korean is a big problem.
For example if you replace the / char with a dot you will obtain a perfect filename (don't do it, it's just a demonstration of what I mean).
I'm going to work on it and it will be fixed in the next version of quickbms.
Well done Shokoniraya by reporting this issue :)

P.S.: now I guess that probably you were talking about mkdir and not about the input string.


also, make a command option (like -w) to replace raw_file file (not write)
that will be perfect and i can make text importer, too.

also, another issue (maybe not a issue)
for example: i cant addition some names together
string NAME + ID
string NAME + CRC
string NAME + NAME_TABLE
or
same as: NAME + ID + CRC+ NAME_TABLE
this is really needed to create some script

and another, i always need add a lot of DUMMY
but how about this:
GET DUMMY 46
yes, 46 byte is dummy
is this possible?
longxa762
Posts: 8
Joined: Mon Apr 23, 2018 3:13 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by longxa762 »

Does anyone know how to translate Faith of Danshchant? Used the script to unpack the .pak but everything inside is in .uasset format, even the text files, opening in hex show garbled code and opening in UE editor won't load it.

Saw this thread on a russian forum where they manage to get the text but nothing more, no one reply when I asked
https://forum.zoneofgames.ru/topic/4782 ... %E6%83%B3/

Image

edit: sample in this post, seems like he is also trying to translate the game
viewtopic.php?f=9&t=1005&start=600#p39065
Last edited by longxa762 on Fri Oct 12, 2018 8:56 am, edited 2 times in total.
aluigi
Site Admin
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by aluigi »

@Shokoniraya

1) already discussed in the other topic

2) it depends by the final format you want.
I highly suggest you to use the "printf" formatter of the String command, for example:
string NAME p "%s.%u.%u.%u" NAME ID CRC NAME_TABLE

3) getdstring DUMMY 46
sergop
Posts: 125
Joined: Mon Jul 31, 2017 2:28 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by sergop »

..
Last edited by sergop on Fri Oct 12, 2018 5:02 pm, edited 1 time in total.
aluigi
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by aluigi »

@sergop
You are completely off-topic here :D
sergop
Posts: 125
Joined: Mon Jul 31, 2017 2:28 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by sergop »

aluigi wrote:@sergop
You are completely off-topic here :D

O yea i frogot that i used different bms file sorry about that.
SaraKale
Posts: 17
Joined: Tue Oct 02, 2018 11:46 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by SaraKale »

longxa762 wrote:Does anyone know how to translate Faith of Danshchant? Used the script to unpack the .pak but everything inside is in .uasset format, even the text files, opening in hex show garbled code and opening in UE editor won't load it.

Saw this thread on a russian forum where they manage to get the text but nothing more, no one reply when I asked
https://forum.zoneofgames.ru/topic/4782 ... %E6%83%B3/

Image

edit: sample in this post, seems like he is also trying to translate the game
viewtopic.php?f=9&t=1005&start=600#p39065


Wow! Are you also paying attention to this game? I also like it.
The uasset text file I opened is also unable to view. See the address you shared. Someone has shared the game text, here: https://www103.zippyshare.com/v/fWHlCBYQ/file.html
Is the result you need to translate? Download his file, the text can be viewed and edited normally.
I don't know how he made it, but the contents of the file seem to have no number and name, which may be the text.
Thank you for sharing the link! The link you shared is exactly what I need! :D