Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
aluigi
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by aluigi »

infogram wrote:QuickBMS might start hitting the 255 character path limit.

quickbms supports paths of 8192 chars.
infogram
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Joined: Fri Nov 03, 2017 8:31 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by infogram »

aluigi wrote:
infogram wrote:QuickBMS might start hitting the 255 character path limit.

quickbms supports paths of 8192 chars.

Oh I didn't mean it was a QuickBMS problem, I just meant the Windows MAX_PATH limit of 260* chars, afaik the only workaround for that is setting some group policy, unless QuickBMS has some other way around it?

Anyway I've always just extracted big games to the root of my drives, doing that let QuickBMS extract DQXI completely fine for me, didn't ask me to rename files or anything.
aluigi
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by aluigi »

260 is the limit for fopen while quickbms uses _wfopen, basically the unicode version which should support (in theory) 32k chars.
If interested you can check the code in the function xfopen in utils.c (line 1713).
infogram
Posts: 20
Joined: Fri Nov 03, 2017 8:31 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by infogram »

For anyone interested in modding the DQXI music we've made some great progress, figured out how to replace the music with whatever we like now, just have to figure out looping, and maybe find a way to let it play >44100Hz tracks, and then it should be good to go.

I'll release my DQXIHook tomorrow to let you load modded files into the game, and hopefully I'll have a tool ready for replacing the sound files pretty soon (once the looping stuff is figured out)

aluigi wrote:260 is the limit for fopen while quickbms uses _wfopen, basically the unicode version which should support (in theory) 32k chars.
If interested you can check the code in the function xfopen in utils.c (line 1713).

Oh neat, that's good to know. Not sure what problem omarrrio had then, unless maybe it extracted the files fine over the 260 limit, but then he had to rename stuff to actually access it?
aluigi
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by aluigi »

infogram wrote:Not sure what problem omarrrio had then, unless maybe it extracted the files fine over the 260 limit, but then he had to rename stuff to actually access it?

Eh, unfortunately without any screenshot (from both quickbms output and the folder in Windows) or additional information from him we can do and guess absolutely nothing
komodoxeno
Posts: 2
Joined: Fri Sep 14, 2018 4:15 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by komodoxeno »

infogram wrote:(once the looping stuff is figured out)

I usually just lurk here and wait for people to post Dragon Quest stuff but hey It's criware hca audio right? A user on my forums has a tool that works with hca! In this case you may need a dummy acb (container) file to load it in, but I can provide you with one if you want. Let me know if this helps! :D http://animegamemods.net/thread/618/
omarrrio
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Joined: Sat Sep 15, 2018 11:07 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by omarrrio »

Infogram thank you bro :D
WollieWoltaz
Posts: 41
Joined: Mon Dec 04, 2017 5:48 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by WollieWoltaz »

Could someone take a look at this .pak file? It's from the new moba game "Ascendant One"
Umodel is unable to view/extract the uasets... If tried 4.14 up to 4.20 but all of those won't work.

Topic at gildor.
http://www.gildor.org/smf/index.php/top ... w.html#new

Pak file
https://www46.zippyshare.com/v/ySbyOcKc/file.html
romaFC
Posts: 9
Joined: Thu Sep 13, 2018 7:01 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by romaFC »

Any ideas on

Assetto Corsa Competizione.
Ogoshi
Posts: 72
Joined: Fri Oct 09, 2015 1:41 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by Ogoshi »

Hi guys, any idea for this .pak file?

The game is: The Bards Tale IV Barrows Deep

Error on QuickBMS:
Image

Files examples: https://imgur.com/7wjSNRc

Thanks in advanced.
hackchief
Posts: 1
Joined: Thu Sep 20, 2018 12:29 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by hackchief »

infogram wrote:For anyone interested in modding the DQXI music we've made some great progress, figured out how to replace the music with whatever we like now, just have to figure out looping, and maybe find a way to let it play >44100Hz tracks, and then it should be good to go.

I'll release my DQXIHook tomorrow to let you load modded files into the game, and hopefully I'll have a tool ready for replacing the sound files pretty soon (once the looping stuff is figured out)

aluigi wrote:260 is the limit for fopen while quickbms uses _wfopen, basically the unicode version which should support (in theory) 32k chars.
If interested you can check the code in the function xfopen in utils.c (line 1713).

Oh neat, that's good to know. Not sure what problem omarrrio had then, unless maybe it extracted the files fine over the 260 limit, but then he had to rename stuff to actually access it?

infogram! How is the progress going? I've been really anticipating to see what you've come up with.
kickstart
Posts: 43
Joined: Fri Dec 19, 2014 7:45 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by kickstart »

And how i can decrypt now Assetto Corsa Competizione, please?
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by MarioSonicU »

ssh wrote:NARUTO TO BORUTO: SHINOBI STRIKER

Code: Select all

L%#)TuTw=n@fYRZa=~l>~ENkUE%i/>S(

I've encountered a problem. When I used this code to extract the files, umodel says that the files are all encrypted.
xLumexMoon
Posts: 16
Joined: Wed Dec 17, 2014 4:34 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by xLumexMoon »

here The Bards Tale IV Barrows Deep filecutter

*.exe: http://www.mediafire.com/file/i7n799ou2 ... 4.rar/file
JackDev
Posts: 39
Joined: Tue Dec 26, 2017 6:36 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by JackDev »

Hello, everyone! I found a Korean UE4 game called HERO BATTLE. The model in it is very beautiful!

Hope someone can help to find the key. Thank you!
the game link:
https://apkpure.com/m-a-d-8-heroes-batt ... udios.mad8
Last edited by JackDev on Mon Sep 24, 2018 5:23 am, edited 1 time in total.
WollieWoltaz
Posts: 41
Joined: Mon Dec 04, 2017 5:48 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by WollieWoltaz »

These models do look beautifull. Would be amazing if someone could find the aes key.
GoodConduct
Posts: 104
Joined: Fri Jan 20, 2017 10:25 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by GoodConduct »

JackDev wrote:Hello, everyone! I found a Korean UE4 game called HERO BATTLE. The model in it is very beautiful. There is only one PAK file in the body, and below is its link:
https://www.dropbox.com/s/s2hgrjmddu81f ... 2.pak?dl=0

Hope someone can help to find the key. Thank you!
the game link:
https://apkpure.com/m-a-d-8-heroes-batt ... udios.mad8


Post the .exe if you can as well.
ssh
Posts: 33
Joined: Sun Aug 17, 2014 5:50 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by ssh »

Assetto Corsa Competizione (PC)

Code: Select all

0xF4393E55EE923AE2596931D85E1621FD96B11B509F2039809D66A60182BF5E82

M.A.D 8 : Heroes Battle (Android)

Code: Select all

0x9E7AE13962EF0811EF23F27D1A1D5EC991FED508C752A53382D7FB6F5970D79B
JackDev
Posts: 39
Joined: Tue Dec 26, 2017 6:36 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by JackDev »

ssh wrote:Assetto Corsa Competizione (PC)

Code: Select all

0xF4393E55EE923AE2596931D85E1621FD96B11B509F2039809D66A60182BF5E82

M.A.D 8 : Heroes Battle (Android)

Code: Select all

0x9E7AE13962EF0811EF23F27D1A1D5EC991FED508C752A53382D7FB6F5970D79B


Thank you very much! You're amazing!