ssh wrote:NARUTO TO BORUTO: SHINOBI STRIKERCode: Select all
L%#)TuTw=n@fYRZa=~l>~ENkUE%i/>S(
Pls AES key of the game https://apkpure.com/m-a-d-8-heroes-batt ... udios.mad8
ssh wrote:NARUTO TO BORUTO: SHINOBI STRIKERCode: Select all
L%#)TuTw=n@fYRZa=~l>~ENkUE%i/>S(
infogram wrote:So with Dragon Quest XI...
sade1212 wrote:Any idea what's up with those .uexps?
infogram wrote:Anyway I've attached a simple app I made to NOT the file for you, just drag the file into Notter.exe and the result will be written to <filepath>.out.
sade1212 wrote:Thanks, this works a treat. All the other sound files I've tried can now be ripped to ogg easily, except the BGM .uexps, which don't seem to be ogg at all (no sign of OggS or vorbis or anything). I'm sure I'll be able to work out what they are with some more experimentation, though I suppose that's somewhat outside the scope of this thread.
Tundraviolet wrote:Hi! Maybe this is not the right place to ask but about the DQXI uasset files for the models. I tried UE viewer but it doesn't work it gives us a fatal error. I already talked about it in a thread on the UE viewer forums but the admin doesn't see it or is ignoring it. Not attacking the admin of that forum just saying I get no reply from him that's all. Also using the unreal engine to load these files doesn't work either. So that's why I am asking here.
I don't really know much about UE4 models, but maybe the plugins the game uses has something to do with it?
There's a Criware plugin it loads in, and I've seen Criware used a lot on these anime-ish games, could be the models are all using a Criware format or something.
Like I said I don't know much about them though so no idea how to get anywhere with them, hopefully the UE Viewer dev will chime in soon.
[/quote]EDIT: kinda off-topic, but would anyone be interested in a mini-console plugin for the game? I made a quick one to mess with the cvars at runtime, works pretty well: https://i.imgur.com/cksoNTC.png
If there's any interest I'll fix it up some more and upload it somewhere.
aluigi wrote:@romaFC
If it's an UE4 game, this is the correct topic.
Are you sure that one is the main (big) exe?
Zolodei wrote:romaFC, tried https://pastebin.com/ktqAvXXx
romaFC wrote:Zolodei wrote:romaFC, tried https://pastebin.com/ktqAvXXx
I just tried.
But without aes key it won't extract.
Running hex editor on exe.
I found VWSUATAUAVAW but its not working
lionheartuk wrote:EDIT: kinda off-topic, but would anyone be interested in a mini-console plugin for the game? I made a quick one to mess with the cvars at runtime, works pretty well: https://i.imgur.com/cksoNTC.png
If there's any interest I'll fix it up some more and upload it somewhere.
I'd be interested in this.
Zolodei wrote:romaFC, tried https://pastebin.com/ktqAvXXx