QuickBMS generic files extractor and reimporter 0.9.0 (64bit test) by Luigi Auriemma e-mail: me@aluigi.org web: aluigi.org (Jun 17 2018 - 11:42:41)
quickbms.aluigi.org Homepage zenhax.com ZenHAX Forum @zenhax @quickbms Twitter & Scripts
- GUI mode activated, remember that the tool works also from command-line where are available various options like folder scanning, filters and so on
- select the BMS script to use. type ? for using the clipboard - select the input archives/files to extract, type * or "" for whole folder and subfolders - select the output folder where extracting the files - open input file D:\Gears of War 4\AppFiles\GearGame\Content\Paks\Bundles-UWP-20.pak - open script C:\Users\ISKA\Downloads\unreal_tournament_4.bms - set output folder C:\Users\ISKA\Desktop\unpack
GoW4 has been already covered by the script and its compatibility is activated if the input file resides in a path containing "Gears of War 4" (which is the default path as far as I know)
aluigi wrote:GoW4 has been already covered by the script and its compatibility is activated if the input file resides in a path containing "Gears of War 4" (which is the default path as far as I know)
How ? Which extract .pak files ? Can you share covered by script ?
Tried reimporting all files extracted with the modded files, got this error. Tried reimporting only the modded files, got the same error. The .PAK is 12gb, so I used reimport2.bat & using reimport.bat throws the same error.
I'm able to extract the MC-WindowsNoEditor.pak and get the assets, but I am unable to import them or make a project out of them. The engine pretty much refuses to acknowledge that the assets exist.
Is there anyway to actually use the assets within the editor? Ty
I'm able to extract the MC-WindowsNoEditor.pak and get the assets, but I am unable to import them or make a project out of them. The engine pretty much refuses to acknowledge that the assets exist.
Is there anyway to actually use the assets within the editor? Ty
Nope, when a UE4 game is released, all uassets project content is cooked and the engine cant read those files no more.
Has anyone attempted to get the aes key for Death Garden yet? I'm not familiar with the process to find it myself, and was hoping someone out there already has.
Behavior digital has released a new game called DEATHGARDEN. I was looking to see if anyone here could help dig for an AES key so others including myself could do some digging in umodel. The game is free for 6 days after release. Thanks in advance.
Hi I'm new here and have no idea what I'm doing but I need to find Fortnite's music file location because I want to replace it. I don't know which .pak file it is but I'm sure it has to be one of them, I have tried to unpack it but have had no luck. There are a lot of files it could be... Do you need me to upload them? Here is my file directory for them, C:\Fortnite\FortniteGame\Content\Paks I'm new here so if I did anything stupid please don't bully me too hard... This is what all the files look like https://imgur.com/a/RZLJf09
@everybody Just a note, currently this topic is "sticky" in the forum so it's ever at the top in the page because there are tons of games and requests about encryption keys.
Then I'm moving all the new topics about requests of AES keys for various UE4 games in this specific topic.
Please let me know if you have a different opinions about these 2 solutions (sticky topic and all the UE4 game collected here).
I'd like to keep all games related to ue4 in this topic. It would be nice if in the first message we keep the index updated with all the game requested: with their AES key if we got it, or with a message " Still not AES key" in case none found it.
Tried to use u4pak but I get this info: unsupported version: 4
I want to translate a Nintendo Switch Game which came out today. All the english files are included already as well as german, french, spanish etc.. Unfortunately the Game itself doesn't give you the option to switch the language. I wanted to replace the japanese ones with the english ones but I can't rebuild the pak :S
Or... Is there a way to use the files without repacking them? If yes, what do I need to do?
Hi, guys, I'm trying to get the text for What Remain of Edith Finch but I get to the point that after I use Gildor's tools to extract from .uasset file I get this .DataTable file and I can't even test it if after I manually edit something in that file. So my questions are is there a way to reimport the files back into the .uasset file so I can test and do I need to use specific tool or script to edit that .DataTable file? I'll add the files that I'm trying to get the text from.