Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
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Re: Unreal Engine 4 pak-file Unpacker
I'm not sure I understand...
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Re: Unreal Engine 4 pak-file Unpacker
The format of these files, they should be opened with Gildor's UE Viewer.
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Re: Unreal Engine 4 pak-file Unpacker
Ok, thanks. UE Viewer couldn't do the job. :\ I'll open a new topic for this.
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Re: Unreal Engine 4 pak-file Unpacker
I've found the music but it's located in an unfitting folder: "zombiesoundeffects". Could there be something wrong with the folder structure?
Sorry for bugging about this but I'm checking for bugs this way.
Sorry for bugging about this but I'm checking for bugs this way.
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Re: Unreal Engine 4 pak-file Unpacker
No, the full filename is read directly from the entry. It's not a nested format (like those with "callfunction EXTRACT").
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Re: Unreal Engine 4 pak-file Unpacker
Alright, thanks for clearing that up!
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Re: Unreal Engine 4 pak-file Unpacker
Thanks, doesnt work on XOIO - Winter Chalet.. :/
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Re: Unreal Engine 4 pak-file Unpacker
Here's another one that doesn't work properly: http://*USE_ANOTHER_FILEHOSTING*/4c737a4 ... oEditor.7z
sorry for using multiup, forgot to use another hoster....
sorry for using multiup, forgot to use another hoster....
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Re: Unreal Engine 4 pak-file Unpacker
No problem, Thanks you so much!
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Re: Unreal Engine 4 pak-file Unpacker
Script 0.3.1, thanks
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Re: Unreal Engine 4 pak-file Unpacker
Thank you!
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Re: Unreal Engine 4 pak-file Unpacker
Awesome tool! I'm trying to use it with Street Fighter V on Windows 10 and the tool is crashing though (it never shows any progress and after a while goes to a not responding status).
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Re: Unreal Engine 4 pak-file Unpacker
@patopeixe
Any luck with my script 0.3.1 for quickbms?
Any luck with my script 0.3.1 for quickbms?
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Re: Unreal Engine 4 pak-file Unpacker
aluigi wrote:@patopeixe
Any luck with my script 0.3.1 for quickbms?
Nope
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Re: Unreal Engine 4 pak-file Unpacker
Can you try also with quickbms_4gb_files.exe?
Then can you upload the files obtained with filecutter.bms?
Probably you have to edit the script with a text editor for increasing the CHUNKSZ variable from 0x100000 to 0x1000000 (one more zero) to have more data.
Then can you upload the files obtained with filecutter.bms?
Probably you have to edit the script with a text editor for increasing the CHUNKSZ variable from 0x100000 to 0x1000000 (one more zero) to have more data.
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Re: Unreal Engine 4 pak-file Unpacker
Thanks for the quick replies aluigi!
Here's what I got when I used the quickbms_4gb with the edited filecutter with the extra zero:
i'll upload the files to mediafire or mega and post them
Here's what I got when I used the quickbms_4gb with the edited filecutter with the extra zero:
i'll upload the files to mediafire or mega and post them
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Re: Unreal Engine 4 pak-file Unpacker
I have updated the script to version 0.3.2 for considering the number of CHUNKS <= 1 as no chunks.
I tested it also with another couple of games and it continues to work correctly.
Now, the problem of this SF5 game is that the archived files are encrypted.
All the .U files have a "157..." header instead of the classical 0xc1832a and it's not possible to decompress the files for this reason.
I tested it also with another couple of games and it continues to work correctly.
Now, the problem of this SF5 game is that the archived files are encrypted.
All the .U files have a "157..." header instead of the classical 0xc1832a and it's not possible to decompress the files for this reason.
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Re: Unreal Engine 4 pak-file Unpacker
Hi aluigi I have tried your updated script 0.3.2 for sf5 and have gotten this error
I understand you have stated the .u files are encrypted but I am more interested in the .ini files. Are those encrypted as well? If they are not is there a method to extract them as they have the code to remap keys in SF5.
Code: Select all
er.uplugin
0000729a 576 Engine/Plugins/ScriptGeneratorPlugin/ScriptGeneratorPlugin
.uplugin
0000750f 662 Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
000077e4 596 Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
00007a79 0 Engine/Config/Base.ini
Error: the compressed zlib/deflate input is wrong or incomplete (-3)
Info: algorithm 1
offset 00007ae2
input size 0x000025a2 9634
output size 0x00010000 65536
result 0xffffffff -1
Error: the uncompressed data (-1) is bigger than the allocated buffer (65536)
Last script line before the error or that produced the error:
43 clog MEMORY_FILE CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE
Press RETURN to quit
I understand you have stated the .u files are encrypted but I am more interested in the .ini files. Are those encrypted as well? If they are not is there a method to extract them as they have the code to remap keys in SF5.
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Re: Unreal Engine 4 pak-file Unpacker
aluigi wrote:Now, the problem of this SF5 game is that the archived files are encrypted.
All the .U files have a "157..." header instead of the classical 0xc1832a and it's not possible to decompress the files for this reason.
Thanks for updating the script! So If I want to obtain the game's 3D models would you suggest I go another route instead of trying to uncompress the .pak?