alvileg wrote:Thank you . for all this awesome work. But Im having some trouble dencripting Frotnties game files. Theya re all Pack Files, but I cant seem to decrypt them. I have tried with two different AES keys, and I got the same error:
btw I have also tried in administrator mode. Thank you for your help.
That's a old key if trying with latest Fortnite paks, this is the current one,
The 0x is just for Gildor's uModel program, tried to use Quickbms to same issue your having even with latest key , they it because of the Pak file version changed to V5 etc.
mah, here it works perfectly with all the files correctly extracted using the key provided by blenux. I have updated the script to version 0.4.18 "only" for allowing to use the umodel's key "as-is"
Well I still have the same error with the new key. If it works for you is there any way u can pass me the files? I can see the assets with the same key in Umodel, but I get that error in QuickBMS
alvileg wrote:Well I still have the same error with the new key. If it works for you is there any way u can pass me the files? I can see the assets with the same key in Umodel, but I get that error in QuickBMS
It works if you copy&paste the key, doesn't work if you select the number of the key because I used the instruction for parsing the "0x" keys only on the manual keys... gildor made a huge mess by adopting this senseless "0x" prefix for binary keys while the backslash escape was already adopted by many time in the script. If one day a game will use a key really starting with "0x" you will not be able to use it!. I have updated the script to version 0.4.18a.
Ah, quickbms_4gb_files.exe is mandatory in any case with big files like these.
@blenux the script has ever supported version 5 without any change, the only problem was the invalid format of the key used in umodel
aluigi wrote:It works if you copy&paste the key, doesn't work if you select the number of the key because I used the instruction for parsing the "0x" keys only on the manual keys... gildor made a huge mess by adopting this senseless "0x" prefix for binary keys while the backslash escape was already adopted by many time in the script. If one day a game will use a key really starting with "0x" you will not be able to use it!. I have updated the script to version 0.4.18a.
Ah, quickbms_4gb_files.exe is mandatory in any case with big files like these.
@blenux the script has ever supported version 5 without any change, the only problem was the invalid format of the key used in umodel
It NOW works with the new script! Then you so much for fast response. You are a great dev. Thanks bro
aluigi wrote:It works if you copy&paste the key, doesn't work if you select the number of the key because I used the instruction for parsing the "0x" keys only on the manual keys... gildor made a huge mess by adopting this senseless "0x" prefix for binary keys while the backslash escape was already adopted by many time in the script. If one day a game will use a key really starting with "0x" you will not be able to use it!. I have updated the script to version 0.4.18a.
Ah, quickbms_4gb_files.exe is mandatory in any case with big files like these.
@blenux the script has ever supported version 5 without any change, the only problem was the invalid format of the key used in umodel
I see thanks for the fix and sorry for my noobiness in game archive coding area, my brain hurts just looking at it .
Well everything is extracted, but I see a fortnite game ueproject file, is there anyway to open it?. And what exactly there is inside the pak files, only assets? i also wanna have a peek at the code. Thanks if you could help me, im a noob at this thing.
good evening, i need help to open pak file for the game james cameron avatar the game [PS3], i try with Umodel but it does not work anyone could help me?
StreetMode wrote:good evening, i need help to open pak file for the game james cameron avatar the game [PS3], i try with Umodel but it does not work anyone could help me?
This is a thread for Unreal Engine 4 games research and this game isn't.
okay sorry, as you told me that here it was only for the Unreal Engine game I downloaded the PC version of the game and is also the .PAK file that does not open either with Umodel, Anyone have a solution?
StreetMode wrote:okay sorry, as you told me that here it was only for the Unreal Engine game I downloaded the PC version of the game and is also the .PAK file that does not open either with Umodel, Anyone have a solution?
Thank you
Son, this game uses Dunia. It is not Unreal Engine. PAK or not means nothing.
That file is a sort of custom archive, it's a NO_TAIL_INFO=1 and VERSION=3 but the reported ZSIZE/SIZE include the header too and so it can't be extracted (basically ZSIZE is the whole size of the file). Deleting the first 53 bytes from the file will do the job.
If you need a script for doing that (do a test on one file first and be sure the output folder is not the same of the input file):