Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
-
- Posts: 1
- Joined: Thu Mar 29, 2018 4:17 pm
-
- Posts: 8
- Joined: Wed May 31, 2017 11:15 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Can you do a script for MX vs ATV All Out PAK's files? they are AES encrypted. Please!!
-
- Posts: 66
- Joined: Wed Nov 15, 2017 1:30 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
rogerhnn wrote:I am trying to find the key for the PUBG pak files after the last update (weapons skins).
Anyone knows how I can find it to extract the game content from the pak files?
Key has been the same since they added one, make sure to select 4.16 if using uModel.
45DD15D6DD2DA50AEB71CE7A5284CF8EA498B2EC3D52B7E336F3EA0071CE44B3
-
- Posts: 3
- Joined: Sun Apr 01, 2018 10:10 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Hello, lost my weekend trying to find Pubg Mobile Key.
Here are some data which i think would help (partial memory dump, heap dump, etc):
PM for link.
Hope someone would help in trying to find Aes key.
Here are some data which i think would help (partial memory dump, heap dump, etc):
PM for link.
Hope someone would help in trying to find Aes key.
Last edited by adryyy on Tue Apr 03, 2018 7:40 pm, edited 1 time in total.
-
- Posts: 7
- Joined: Thu Mar 22, 2018 10:59 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
I find Aes key 5 days and no result,may we should hook native?adryyy wrote:Hello, lost my weekend trying to find Pubg Mobile Key.
Here are some data which i think would help (partial memory dump, heap dump, etc):
https://mega.nz/#!kdpDBLQY!f1mjvQ7a8Xvs ... lFHSZvfaB8
Hope someone would help in trying to find Aes key.
-
- Posts: 3
- Joined: Sun Apr 01, 2018 10:10 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
AnC1 wrote:I find Aes key 5 days and no result,may we should hook native?
Did you modify pak file according to this ?
"So, I've downloaded the game. apk has obb file inside, with extension .png. Actually this is a zip file. After unpacking, I see .pak file. It has slightly modified file format - changed 'magic' number. It is located 44 bytes from the end of file:
16 12 17 20
it should be changed to
E1 12 6F 5A
After that, UModel can open the file. However whole content of the pak file is encrypted."
Reference: http://www.gildor.org/smf/index.php/top ... l#msg26873
I can see files after modifications using umodel, also quickbms identify correctly.
Tried your key but it didn't work.
Can i ask how did you get it? Also, for what version it is (mine is 3212)
-
- Posts: 7
- Joined: Thu Mar 22, 2018 10:59 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Yeah,I know this post of gildor,My key for version3199 then Tencent change to AES Key and I cant decryption it= =adryyy wrote:AnC1 wrote:I find Aes key 5 days and no result,may we should hook native?
Did you modify pak file according to this ?
"So, I've downloaded the game. apk has obb file inside, with extension .png. Actually this is a zip file. After unpacking, I see .pak file. It has slightly modified file format - changed 'magic' number. It is located 44 bytes from the end of file:
16 12 17 20
it should be changed to
E1 12 6F 5A
After that, UModel can open the file. However whole content of the pak file is encrypted."
Reference: http://www.gildor.org/smf/index.php/top ... l#msg26873
I can see files after modifications using umodel, also quickbms identify correctly.
Tried your key but it didn't work.
Can i ask how did you get it? Also, for what version it is (mine is 3212)
-
- Posts: 7
- Joined: Mon Nov 07, 2016 1:25 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
htc911ok wrote:Everyone can help me, how to find encryption key on MagesTale-Win64-Shipping.exe ?, and I can't retrieve it. My English is very bad and I use Google Translate. thank you all!
https://drive.google.com/open?id=1tzk_v3WjljGTrt-3tPosqVRyEnL7nRYU
I add new key in bms,you can try it. http://zenhax.com/viewtopic.php?f=9&t=7271&p=33752#p33752
-
- Posts: 7
- Joined: Sat Feb 17, 2018 2:24 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
BlueEffie wrote:htc911ok wrote:Everyone can help me, how to find encryption key on MagesTale-Win64-Shipping.exe ?, and I can't retrieve it. My English is very bad and I use Google Translate. thank you all!
https://drive.google.com/open?id=1tzk_v3WjljGTrt-3tPosqVRyEnL7nRYU
I add new key in bms,you can try it. http://zenhax.com/viewtopic.php?f=9&t=7271&p=33752#p33752
Still invalid, but thank you!
-
- Posts: 3
- Joined: Sun Apr 01, 2018 10:10 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
For those who want to change Pubg Mobile Resolution, in this thread you got all infos.
https://4pda.ru/forum/index.php?showtop ... p=71843917
It's a bit off topic, but there are some guys who wanted to extract pak exactly for this.
You need to enter in game, change graphics to low, then back to high, minimize game, edit User Custom ini, enter in game again and exit (don't force close, exit with back key). Enjoy.
https://pastebin.com/q1u54K5k
https://4pda.ru/forum/index.php?showtop ... p=71843917
It's a bit off topic, but there are some guys who wanted to extract pak exactly for this.
You need to enter in game, change graphics to low, then back to high, minimize game, edit User Custom ini, enter in game again and exit (don't force close, exit with back key). Enjoy.
https://pastebin.com/q1u54K5k
-
- Posts: 7
- Joined: Thu Mar 22, 2018 10:59 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
It will be banned,China Version start detecting that player modify user custom iniadryyy wrote:For those who want to change Pubg Mobile Resolution, in this thread you got all info.
https://4pda.ru/forum/index.php?showtop ... p=71843917
It's a bit off topic, but there are some guys who wanted to extract pak exactly for this.
You need to enter in game, change graphics to low, then back to high, minimize game, edit User Custom ini, enter in game again and exit (don't force close, exit with back key). Enjoy.
https://pastebin.com/q1u54K5k
-
- Posts: 1
- Joined: Fri Apr 06, 2018 8:12 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
I can't load the PUBG uassets into UE4 4.16. I keep getting this error: Post Tag is not valid. File might be corrupted.
Can anyone help me load extracted PUBG content into UE4 so I can play with it?
Can anyone help me load extracted PUBG content into UE4 so I can play with it?
-
- Posts: 66
- Joined: Wed Nov 15, 2017 1:30 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
brainblip3 wrote:I can't load the PUBG uassets into UE4 4.16. I keep getting this error: Post Tag is not valid. File might be corrupted.
Can anyone help me load extracted PUBG content into UE4 so I can play with it?
They won't work that way, you will need to use another program like uModel to extract them properly, and that's just meshes, textures, animations, icons etc...then you will need to recreate all the Materials inside UE4, they won't be done automatically, it's a manual process.
-
- Posts: 1
- Joined: Wed Apr 11, 2018 10:22 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
I am having trouble extracting the Fortnite paks. I have used both unreal_tournament_4.bms and umodel but no results.
Can someone please provide me with the AES keys of each pak file, or send me link to the program used to find it, and tell me how?
I would love it if you would!
Can someone please provide me with the AES keys of each pak file, or send me link to the program used to find it, and tell me how?
I would love it if you would!
-
- Posts: 9
- Joined: Wed Apr 11, 2018 10:52 pm
-
- Posts: 66
- Joined: Wed Nov 15, 2017 1:30 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Gildor Fortnite forum is about to explode, Buzzfarts has deleted his account on there, getting flooded with AES requests etc....
be good to know how to do it myself but obvious a reason why no one shows a how to do it tutorial?
be good to know how to do it myself but obvious a reason why no one shows a how to do it tutorial?
-
- Posts: 1
- Joined: Thu Apr 12, 2018 10:30 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Hell Let Loose has encryption on their .PAK
Heres 2 sample files: https://www.dropbox.com/sh/aytirl14said ... XM-aa?dl=0
Heres 2 sample files: https://www.dropbox.com/sh/aytirl14said ... XM-aa?dl=0
-
- Posts: 290
- Joined: Fri Mar 30, 2018 2:48 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Anyone here familiar with getting the decryption key for the 4.19 EU4 games?
I need help getting the key for a game that was recently encrypted. Would really appreciate if anyone could tell me what I need to supply to get help with getting a key.
I need help getting the key for a game that was recently encrypted. Would really appreciate if anyone could tell me what I need to supply to get help with getting a key.
-
- Posts: 11
- Joined: Tue Aug 22, 2017 7:47 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
I tried this script
I have added the key for SAO Fatal Bullet but I get an error.
I did not have to do things right ...> _ <
Code: Select all
# Unreal Engine 4 - Unreal Tournament 4 (*WindowsNoEditor.pak) (script 0.4.15a)
# script for QuickBMS http://quickbms.aluigi.org
math NO_TAIL_INFO = 0 # set it to 1 for archives with corrupt/missing tail information
quickbmsver "0.8.3"
math TOC_FILE = 0
# set your AES_KEY here as text or C string ("\x11\x22...")
set AES_KEY binary ""
putarray 10 -1 "KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI" # first beta of Street Fighter V
putarray 10 -1 "_aS4mfZK8M5s5KWC2Lz2VsFnGKI7azgl" # current version of Street Fighter V
putarray 10 -1 "bR!@nbR0wnc@rychR!$d@nd@v3d3R3kj!mj0$hk3v!nm!ch@3lm!k3s3@nst3v3t!m" # Victory: The Culling
putarray 10 -1 "casd#55@#$%323!$^#b%05sa5W|hhaf4365s52ss51|55m!|{55s^@@36f233|-|0w@%3g8hssDk35/!Nm|_|%ds23%a32d5&23as3%12p|-|y$t3ds562d23fav3c@dyw38#49" # Victory: The Culling
putarray 10 -1 "C8C4847F3B4FA52D4AAD57A52358CDBC" # Injustice 2 (iOS)
putarray 10 -1 "k14z0ZLR8a7jNm49uyBzxXYY9LpTHcehLSNiC3jAkzBsffPuy8YsTa72RLD9KWIn" # Gal*Gun VR
putarray 10 -1 "E7@[dZfoYCW;+YWR;0JK^{9tt:yU0_T&" # Marvel VS Capcom - Infinite
putarray 10 -1 "E1A1F2E4AA066C54BD5090F463EDDF58D01684243672B3CE809FF47FF473B04A" # OverHit
putarray 10 -1 "I0vV6wr0TFbg3m23QuSIwnYC1sI0AIDq" # Fernbus
putarray 10 -1 "VWSUATAUAVAW" # Paragon
putarray 10 -1 "y298qjSb115NqQ3Agad30DWn2QYrTI8CT6aP05l2PBV9Qe92S94PdoVCCy06A38L" # Fortnite
putarray 10 -1 "b9uW0RKNY91be8HN3Lemi68j6Xsi2l7fQJYsp5oR4al4C4c9kY5E0l90411l9P3L" # Dragonball FighterZ
putarray 10 -1 "h67GrjX2aGMgrAQeNwf9VmCYbt50ylJFeP3rIhbxh4e9bZXnqm8sbvEjWGOi6rgs" # SAO Fatal Bullet
math AES_KEY_IS_SET = 0
math ALTERNATIVE_MODE = 0
get ARCHIVE_NAME basename
math VERSION = 0
# 1 = HIT
math WORKAROUND = 0
if NO_TAIL_INFO != 0
get OFFSET asize
math ALTERNATIVE_MODE = 1
else
goto -0x2c
get MAGIC long #idstring "\xe1\x12\x6f\x5a" # 0x5a6f12e1
endian guess MAGIC # 0x5a6f12e1:le, 0xe1126f5a:be
if MAGIC == 0x1233a # HIT game
math WORKAROUND = 1
elif MAGIC == 0x1066a # OverHit
math WORKAROUND = 1
elif MAGIC == 0x13aed # OverHit
math WORKAROUND = 1
elif ARCHIVE_NAME & "OverHit"
math WORKAROUND = 1
elif ARCHIVE_NAME == "0" # HIT
math WORKAROUND = 1
elif ARCHIVE_NAME & "-UWP" # Gears of War 4
math WORKAROUND = 2
endif
get VERSION long
get OFFSET longlong
get SIZE longlong
getdstring HASH 20
if WORKAROUND == 1
math VERSION = 3
endif
if VERSION >= 3
goto -0x2d
get ENCRYPTED byte
if ENCRYPTED != 0
callfunction SET_AES_KEY 1
log MEMORY_FILE10 OFFSET SIZE
encryption "" ""
math TOC_FILE = -10 # MEMORY_FILE10 is -10
endif
endif
goto OFFSET # don't use TOC_FILE
callfunction GET_NAME 1
endif
if ALTERNATIVE_MODE == 0
get FILES long TOC_FILE
else
math FILES = 0x7fffffff
math MAX_OFF = OFFSET
goto 0
set NAME string ""
endif
math CHUNK_SIZE = 0x10000 # just in case...
for i = 0 < FILES
if ALTERNATIVE_MODE == 0
callfunction GET_NAME 1
endif
savepos TMP_OFF # no need to use TOC_FILE in savepos/goto
get OFFSET longlong TOC_FILE
if WORKAROUND == 2
get ZSIZE long TOC_FILE
get SIZE long TOC_FILE
get ZIP byte TOC_FILE
else
get ZSIZE longlong TOC_FILE
get SIZE longlong TOC_FILE
get ZIP long TOC_FILE
endif
if WORKAROUND == 1
getdstring HASH 20 TOC_FILE
elif VERSION <= 1
get TSTAMP longlong TOC_FILE
endif
if WORKAROUND == 2
else
getdstring HASH 20 TOC_FILE
endif
math CHUNKS = 0
math ENCRYPTED = 0
if VERSION >= 3
if ZIP != 0
get CHUNKS long TOC_FILE
for x = 0 < CHUNKS
get CHUNK_OFFSET longlong TOC_FILE
get CHUNK_END_OFFSET longlong TOC_FILE
putarray 0 x CHUNK_OFFSET
putarray 1 x CHUNK_END_OFFSET
next x
endif
if WORKAROUND == 2
else
get ENCRYPTED byte TOC_FILE
endif
get CHUNK_SIZE long TOC_FILE
endif
if WORKAROUND == 1
if ARCHIVE_NAME == "0" # HIT game only!
math ENCRYPTED = 0
endif
endif
if ALTERNATIVE_MODE != 0
savepos TMP_OFF
math OFFSET + TMP_OFF
endif
comtype copy # for AES
if ZIP & 1
comtype zlib
elif ZIP & 2
comtype gzip
elif ZIP & 4
comtype snappy
if WORKAROUND == 2
comtype lz4
endif
elif ZIP & 0x10
comtype oodle
endif
if ZIP == 3 # JoyfunRPG / Faith of Danschant
comtype oodle
endif
if CHUNKS > 0
putvarchr MEMORY_FILE SIZE 0
log MEMORY_FILE 0 0
append
math TMP_SIZE = SIZE
for x = 0 < CHUNKS
getarray CHUNK_OFFSET 0 x
getarray CHUNK_END_OFFSET 1 x
math CHUNK_ZSIZE = CHUNK_END_OFFSET
math CHUNK_ZSIZE - CHUNK_OFFSET
if ENCRYPTED != 0
callfunction SET_AES_KEY 1
math CHUNK_ZSIZE x 16
endif
if TMP_SIZE u< CHUNK_SIZE
math CHUNK_SIZE = TMP_SIZE
endif
clog MEMORY_FILE CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE
math TMP_SIZE - CHUNK_SIZE
next x
append
encryption "" ""
log NAME 0 SIZE MEMORY_FILE
else
# the file offset points to an entry containing
# the "same" OFFSET ZSIZE SIZE ZIP HASH ZERO fields,
# just an additional backup... so let's skip them
savepos BASE_OFF
math BASE_OFF - TMP_OFF
math OFFSET + BASE_OFF
if ENCRYPTED != 0
callfunction SET_AES_KEY 1
math ZSIZE x 16
endif
clog NAME OFFSET ZSIZE SIZE
encryption "" ""
endif
if ALTERNATIVE_MODE != 0
math OFFSET + ZSIZE
goto OFFSET
if OFFSET == MAX_OFF
break
endif
if VERSION >= 4
padding 0x800 # necessary for WitchIt
endif
endif
next i
startfunction SET_AES_KEY_ASK
math AES_KEY_IS_SET = 1
print "The archive is encrypted, select the number of the key to use or type yours:"
for z = 0
getarray KEY 10 z
if KEY == ""
break
endif
print "%z%: %KEY%"
next z
print "%z%: press RETURN for no encryption (Lineage 2 Revolution)"
set KEY unknown "???"
strlen TMP KEY
if KEY == ""
math AES_KEY_IS_SET = -1
set AES_KEY string "no key, encryption disabled"
elif TMP <= 2
getarray AES_KEY 10 KEY
else
set AES_KEY binary KEY
endif
print "KEY: %AES_KEY%"
endfunction
startfunction SET_AES_KEY
if AES_KEY_IS_SET == 0
callfunction SET_AES_KEY_ASK 1
endif
if AES_KEY_IS_SET > 0
encryption aes AES_KEY "" 0 32
endif
endfunction
startfunction GET_NAME
get NAMESZ signed_long TOC_FILE
if NAMESZ >= 0
if NAMESZ > 0x200
math ALTERNATIVE_MODE = 1
else
getdstring NAME NAMESZ TOC_FILE
endif
else
math NAMESZ n NAMESZ
if NAMESZ > 0x200
math ALTERNATIVE_MODE = 1
else
math NAMESZ * 2
getdstring NAME NAMESZ TOC_FILE
set NAME unicode NAME
endif
endif
endfunction
I have added the key for SAO Fatal Bullet but I get an error.
I did not have to do things right ...> _ <
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
What you did wrong was removing the 'putarray 10 -1 ""' which acts as delimiter, you can put every key you desire BEFORE it but do not delete it.