Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
how to use Script unreal_tournament_4_0.4.27c_paks_only.bms !! because I have never used this script so I have to ask, is this script for Extracting or for Repacking??
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@JeanBean: You have PM for such questions, also viewtopic.php?f=9&t=1005&start=2040#p69409
@ikyAhmad: None of UE4 bms scripts support reimport due to their complexity - especially 4.27, because it's done through a workaround instead of proper parsing (this implementation has its own pros and cons). But for extraction it should work with any generic paks from 4.26/4.27/UE5 games.
@ikyAhmad: None of UE4 bms scripts support reimport due to their complexity - especially 4.27, because it's done through a workaround instead of proper parsing (this implementation has its own pros and cons). But for extraction it should work with any generic paks from 4.26/4.27/UE5 games.
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
JeanBean wrote:TUNBudi06 wrote:@spiritovod
Yes,maybe bcz i need it for editing pubg new state.
Bcz if i want to edit the DLC of pubg new state is need hash,size configuration in json.that why i need it
@TUNBudi06 do you have discord or something where we can talk about NEW STATE mobile modding?
I have telegram you can chat me @TUNBudi06
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Is it possible to unpack the .pak files from Path of Titans? it has some really neat Dinosaur models in that
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@TheJJMan: You need to use 4.27 script from my signature for this game. Though it's also using utoc/ucas packages, which are currently supported only in umodel and fmodel. If you need only models/textures, there is no need to unpack anything, umodel/fmodel works with whole packages just fine.
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Oh really? that'll be useful, thanks!
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Specific script for Dead by Daylight Mobile (SEA version) added to specific scripts bundle, available via my signature. It works with latest soft-launch version, released for Asia region.
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
spiritovod wrote:Specific script for Dead by Daylight Mobile (SEA version) added to specific scripts bundle, available via my signature. It works with latest soft-launch version, released for Asia region.
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Do we know if/when Umodel will have support for Unreal Engine 5? since a game I managed to rip from recently ported itself to UE5
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@TheJJMan: Not until UE5 will get a full version release (currently it's in a preview "beta" state).
Update: Well, full version is out now. Can't tell anything about umodel future at this point though.
Update: Well, full version is out now. Can't tell anything about umodel future at this point though.
Last edited by spiritovod on Tue Apr 05, 2022 11:05 pm, edited 1 time in total.
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
DJ Normality wrote:Mysticus wrote:Anyone got the key for The King of Fighters XV?
0x22BB765FC95A096C0668A534CD8B3370EF3D47208F4E5361A81D2684228FF685
Thanks to Sundown
Do you have the actual Key? That one doesn't work anymore
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@Drull17: Please address any keys related questions to the topic from my signature. Though the key for this game didn't change (at least, in latest 1.12 patch) and packages still can be extracted with 4.27 script, also available via my signature.
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Hello guys! How can I extract Gangstar New York? The script gives an error.
Error: incomplete input file 0: C:\Users\Данис\Desktop\Новая папка\Gangstar-WindowsClient.pak
Can't read 2 bytes from offset 00000000e1205bb5.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 0% 3457885 3776994229 . offset 00000000e1205bb5
Last script line before the error or that produced the error:
160 get CHUNK_END_OFFSET longlong TOC_FILE
coverage file 0 0% 3457885 3776994229 . offset 00000000e1205bb5
You can download the game here: https://archive.org/details/gny-alpha-v59213
Error: incomplete input file 0: C:\Users\Данис\Desktop\Новая папка\Gangstar-WindowsClient.pak
Can't read 2 bytes from offset 00000000e1205bb5.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 0% 3457885 3776994229 . offset 00000000e1205bb5
Last script line before the error or that produced the error:
160 get CHUNK_END_OFFSET longlong TOC_FILE
coverage file 0 0% 3457885 3776994229 . offset 00000000e1205bb5
You can download the game here: https://archive.org/details/gny-alpha-v59213
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@ktoplay: If I remember correctly, it can be extracted with 4.27 script, available via my signature, without additional steps.
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
https://www.deepsilver.com/en/games/chorus/
Is there an extraction script for the UE4 pak of this space combat game?
The general UE4 extraction script with the available AES key 0x07194E066A421102E3C2D0D357E7B8E5C978E1B9A08B13275A59BD36E7EF556F gives an error...
Many thanks.
Is there an extraction script for the UE4 pak of this space combat game?
The general UE4 extraction script with the available AES key 0x07194E066A421102E3C2D0D357E7B8E5C978E1B9A08B13275A59BD36E7EF556F gives an error...
Many thanks.
Last edited by cornel on Mon Apr 11, 2022 6:18 pm, edited 1 time in total.
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@cornel: You can extract it with 4.27 script, available via my signature, and the provided key.
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Thank you so much @spiritovod.
That was it: I was using the wrong bms script version!
That was it: I was using the wrong bms script version!
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@spiritovod
When using ueviewer/umodel to extract the Chorus game files pak, using the AES key you provided, I get an error and extraction is incomplete (broken off early due t the error)...
zlib uncompress(31322,65536) returned -3
appDecompress: CompSize=31322 UncompSize=65536 Flags=0x1 Bytes=0000 <- SerializeCompressed <- FPakFile::Serialize: file=/Game/UnleashedPrototype/Maps/LocWRK/LocWRK01_Geo_BuiltData.ubulk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- FByteBulkData::SerializeData(UObject*) <- UTexture2D::LoadBulkTexture: File=none Mip=0 <- UTexture2D::GetTextureData: AOMaterialMask0_1 <- CTextureExportWorker::Setup <- ExportTexture <- ExportMaterial: LightMapTexture2D'AOMaterialMask0_1' <- ExportObject: LightMapTexture2D'AOMaterialMask0_1' <- ExportObjects <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1586
I tried with -game=4.25, 4.26 and 4.27 (I'm not sure which engine the game uses) but always get an error - using the 32 bit version of umodel even gives directly an error and doesn't extract anything at all...
I use this shortcut: F:\Work\MODDING\RS\TOOLS\umodel\umodel_64.exe "F:\Work\MODDING\RS\Chorus\SpacePrototype\Content\Paks" -game=ue4.27 -aes=0x07194E066A421102E3C2D0D357E7B8E5C978E1B9A08B13275A59BD36E7EF556F
When using ueviewer/umodel to extract the Chorus game files pak, using the AES key you provided, I get an error and extraction is incomplete (broken off early due t the error)...
zlib uncompress(31322,65536) returned -3
appDecompress: CompSize=31322 UncompSize=65536 Flags=0x1 Bytes=0000 <- SerializeCompressed <- FPakFile::Serialize: file=/Game/UnleashedPrototype/Maps/LocWRK/LocWRK01_Geo_BuiltData.ubulk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- FByteBulkData::SerializeData(UObject*) <- UTexture2D::LoadBulkTexture: File=none Mip=0 <- UTexture2D::GetTextureData: AOMaterialMask0_1 <- CTextureExportWorker::Setup <- ExportTexture <- ExportMaterial: LightMapTexture2D'AOMaterialMask0_1' <- ExportObject: LightMapTexture2D'AOMaterialMask0_1' <- ExportObjects <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1586
I tried with -game=4.25, 4.26 and 4.27 (I'm not sure which engine the game uses) but always get an error - using the 32 bit version of umodel even gives directly an error and doesn't extract anything at all...
I use this shortcut: F:\Work\MODDING\RS\TOOLS\umodel\umodel_64.exe "F:\Work\MODDING\RS\Chorus\SpacePrototype\Content\Paks" -game=ue4.27 -aes=0x07194E066A421102E3C2D0D357E7B8E5C978E1B9A08B13275A59BD36E7EF556F
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Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
I am trying to export Polygon with the latest version of QuickBMS and the key Encryption Key available at https://cs.rin.ru/forum/viewtopic.php?t=100672 which is and I keep running into errors.
This is my error
It would be awesome if someone can help me figure this out so I can make some mods for the game.
Code: Select all
0x6E105711124B594E57A6E07481B0DFF8E8BBD4DC958DE7E3FA057F8D11D9790D
This is my error
Code: Select all
- please insert the content for the variable KEY:
0x6E105711124B594E57A6E07481B0DFF8E8BBD4DC958DE7E3FA057F8D11D9790D
KEY: nWKYNWtܕy
Error: incomplete input file -10:
Can't read 8 bytes from offset 00025040.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file -10 100% 151616 151616 . offset 00025040
Last script line before the error or that produced the error:
160 get CHUNK_END_OFFSET longlong TOC_FILE
coverage file 0 0% 151925 1136757282 . offset 00000000
coverage file -10 100% 151616 151616 . offset 00025040
Press ENTER or close the window to quit
It would be awesome if someone can help me figure this out so I can make some mods for the game.
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- Joined: Fri Feb 01, 2019 12:37 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Gaming4allplay wrote:I am trying to export Polygon with the latest version of QuickBMS and the key Encryption Key available at https://cs.rin.ru/forum/viewtopic.php?t=100672 which isand I keep running into errors.Code: Select all
0x6E105711124B594E57A6E07481B0DFF8E8BBD4DC958DE7E3FA057F8D11D9790D
This is my errorCode: Select all
- please insert the content for the variable KEY:
0x6E105711124B594E57A6E07481B0DFF8E8BBD4DC958DE7E3FA057F8D11D9790D
KEY: nWKYNWtܕy
Error: incomplete input file -10:
Can't read 8 bytes from offset 00025040.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file -10 100% 151616 151616 . offset 00025040
Last script line before the error or that produced the error:
160 get CHUNK_END_OFFSET longlong TOC_FILE
coverage file 0 0% 151925 1136757282 . offset 00000000
coverage file -10 100% 151616 151616 . offset 00025040
Press ENTER or close the window to quit
It would be awesome if someone can help me figure this out so I can make some mods for the game.
I managed to fix it on my own