Script for extracting awb audio containers from Sword and Fairy 7 added to sound extraction bundle (it may work for other games with such audio assets as well). Also, included readme was expanded with samples for batch conversion operations - you can use any of them on the whole extracted folders, required files will be detected automatically.
Last edited by spiritovod on Sun Jan 09, 2022 9:59 pm, edited 1 time in total.
QuickBMS generic files extractor and reimporter 0.11.0 (64bit test) by Luigi Auriemma e-mail: me@aluigi.org web: aluigi.org (Apr 5 2021 - 13:47:43)
quickbms.com Homepage zenhax.com ZenHAX Forum @zenhax @quickbms Twitter & Scripts
- GUI mode activated, remember that the tool works also from command-line where are available various options like folder scanning, filters and so on
- select BMS script. type ? for using the content of clipboard like a script - select input archives/files, type * for the whole folder and subfolders - select output folder where extracting files - open input file C:\Games\*SPAM* Business\*SPAM*\Content\Paks\*SPAM*.pak - open script C:\Games\*SPAM* Business\*SPAM*\Content\Paks\unreal_tournament_4_0.4.27b_paks_only.bms - set output folder C:\Games\*SPAM* Business\*SPAM*\Content\Paks
@BrkoDrakCZE: Please don't post such long logs as-is - either trim them or attach as text files to your posts. Otherwise it's hard to navigate through pages with such long posts. I've fixed the issue in the latest version of the script, it should work with such games now. You can find it via my signature.
spiritovod wrote:@BrkoDrakCZE: Please don't post such long logs as-is - either trim them or attach as text files to your posts. Otherwise it's hard to navigate through pages with such long posts. I've fixed the issue in the latest version of the script, it should work with such games now. You can find it via my signature.
i try 4.25 and 4.27B and none work (this post is from 4.27b)
@BrkoDrakCZE: Check this topic and also other UE4 related topics in Localization subforum, there should be locres tools compatible with current format. This topic is for general questions about package format and respective scripts, so it's better to ask about extracted assets in appropriate forum sections.
spiritovod wrote:@BrkoDrakCZE: Check this topic and also other UE4 related topics in Localization subforum, there should be locres tools compatible with current format. This topic is for general questions about package format and respective scripts, so it's better to ask about extracted assets in appropriate forum sections.
Brother Spiritovod why is the Game folder no longer in the Unpacked .pak?? i am looking for files /Game/Blueprints/Weapons/BallisticData and also /Game/Blueprints/Damage_Type. I can't find this asset, only the "ARTS" folder the tool I use is unreal_tournament_PUBGMobile.
Script for converting packages from PS4 version of Back 4 Blood is added to custom scripts bundle. It will convert them from customized to vanilla "frozen index" format, which can be extracted with native 4.25 unrealpak tool with oodle support (read included readme for more info).
I'm trying to extract game assets from Mir4, I've found the AES_KEY, but there are still some errors when I try to run the quickbms. Though I can get some files like .uasset, UE4 can't read them.
@leonardliao: You're using wrong key in the script (you need the one for PC version in your case, it's available via my signature). Also, the way you embed key in the script may not work as intended in some cases, just letting you know.
spiritovod wrote:@leonardliao: You're using wrong key in the script (you need the one for PC version in your case, it's available via my signature). Also, the way you embed key in the script may not work as intended in some cases, just letting you know.
You're right, I made some mistakes and upload the wrong script file(mobile key). When I got the *.uasset files, but I can't open them in UE4 or extract the sound with ueviewer, so I doubt maybe there are some mistakes when I extract the files from PAK. Thank you. I think I should find some ways to open that *.uasset files.
@leonardliao: Almost all modern UE4 games are using wwise solution for audio, which is not supported by umodel, so it's better to use fmodel for audio extraction. Other umodel related questions belongs to the game topic at Gildor's forum, I believe most of them are already covered in that linked topic, just read it carefully.
@leonardliao: I've just checked, fmodel supports sounds from the game properly. There are "cue" and normal assets in Sound subfolder, normal ones are actual sounds and they can be played or exported with fmodel just fine. Though it's out of the scope of this topic as well, so if you have questions about the tool, please ask them at respective community.
@soulbrother73: There shouldn't be any problems with extracting assets from the game with the script from the first post or 4.25 one from my signature. You can find required key via signature as well.
Script for decrypting open beta versions of Back 4 Blood (PC) is added to specific scripts bundle, you need to run quickbms with -o -С options for more convenient usage of the script. No key is required, packages are fully extractable. Encryption in the full version is the same, but I need to run it at least once to obtain required info (while I don't own it).
Update: Read announcement below, it affects Back 4 Blood script as well.
Base 4.25 + 4.27 and Back 4 Blood scripts are now fixed (essentially all "c" scripts versions). Previously, encrypted non-chunked assets were not extracted properly due to incorrectly written data (all aligned data was written instead of original size). Please check if you're using latest versions of them to avoid possible issues (they should contain "fixed" inside the script).