Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Unreal Engine 4 pak-file Unpacker
The program doesn't respond when trying to unpack the 13gb file from DGU. Roughly 7 GB are extracted. :\
If somebody has the file ready, please test this.
If somebody has the file ready, please test this.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Unreal Engine 4 pak-file Unpacker
Both the program of Haoose and my script?
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Unreal Engine 4 pak-file Unpacker
Oh hey, your script works! And it's A LOT faster, too.
-
- Posts: 233
- Joined: Sun Aug 24, 2014 5:26 pm
Re: Unreal Engine 4 pak-file Unpacker
Yep, script is a lot faster then a tool, don't know why, but it's true.
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Unreal Engine 4 pak-file Unpacker
This pak file doesn't work with the script: http://*USE_ANOTHER_FILEHOSTING*/257dcf2 ... oEditor.7z
Thanks for checking this out.
Thanks for checking this out.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Unreal Engine 4 pak-file Unpacker
The script works perfectly (no errors or crashes) so I don't know what's the problem you claim.
Anyway I have noticed that the non chunked files are not aligned, the problem was my mistake because I considered also the name.
The script has been udpated, now it's version 0.3.
So I suggest you to re-extract ALL the past archives.
Note that the bug affected only the non-compressed files.
Anyway I have noticed that the non chunked files are not aligned, the problem was my mistake because I considered also the name.
The script has been udpated, now it's version 0.3.
So I suggest you to re-extract ALL the past archives.
Note that the bug affected only the non-compressed files.
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Unreal Engine 4 pak-file Unpacker
Ok, files are extracted (will upload another example that gives a memory allocation problem) but something seems off: *.uasset files _should_ contain an ogg file sometimes e.g. in cases of "AbyssBetweentheLines\Content\Audio\music\". However the contained ogg isn't detected as such (by Extractor 2.5 for example). Is there something wrong here? Could it be that the files are cut off?
Here's an example: http://*USE_ANOTHER_FILEHOSTING*/9469cb2 ... ret.uasset
Here's an example: http://*USE_ANOTHER_FILEHOSTING*/9469cb2 ... ret.uasset
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Unreal Engine 4 pak-file Unpacker
Also, take a look at the music folder - why are half of the files only some kb in size?
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Unreal Engine 4 pak-file Unpacker
Any idea?
-
- Posts: 68
- Joined: Thu Aug 07, 2014 9:43 pm
Re: Unreal Engine 4 pak-file Unpacker
Updated to version 0.5
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Unreal Engine 4 pak-file Unpacker
Cool, will test this out later!
-
- Posts: 5
- Joined: Tue Sep 15, 2015 10:20 pm
Re: Unreal Engine 4 pak-file Unpacker
how to use *.uasset files?
-
- Posts: 68
- Joined: Thu Aug 07, 2014 9:43 pm
Re: Unreal Engine 4 pak-file Unpacker
lxxxk
This tool only for pak-files.
This tool only for pak-files.
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Unreal Engine 4 pak-file Unpacker
Here's another archive where the script produces errornous results: http://*USE_ANOTHER_FILEHOSTING*/e6163e7 ... oEditor.7z
Again, you can see it at the music section where all the files are truncated.
Again, you can see it at the music section where all the files are truncated.
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Unreal Engine 4 pak-file Unpacker
And btw, the extractor crashes, too.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Unreal Engine 4 pak-file Unpacker
Honestly I don't see problems with the script.
All the files have been perfectly extracted without truncation, including those in the Music folders (0xc1832a9e at beginning and end).
If you have noticed one wrong file please specify its exact name.
Tested with quickbms 0.6.7 and script 0.3
All the files have been perfectly extracted without truncation, including those in the Music folders (0xc1832a9e at beginning and end).
If you have noticed one wrong file please specify its exact name.
Tested with quickbms 0.6.7 and script 0.3
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Unreal Engine 4 pak-file Unpacker
For example all the contents of \TimeRammeside\Content\Sound\Music\*.uasset contain trucated ogg files that aren't recognized by file scanners. If you cut the header to OggS you can also hear that the file just stops at the beginning of the track.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Unreal Engine 4 pak-file Unpacker
The files are perfect (magic begin/end) but I guess that what you mean is an effect of the *Part* solution adopted by the developers.
I guess they have made a sort of dynamic music splitted in multiple files or something similar.
I guess they have made a sort of dynamic music splitted in multiple files or something similar.
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Unreal Engine 4 pak-file Unpacker
Huh... Well then the rest of the music can only be in the map files. Is there a way to extract these? A long time ago, map files were extractable with the same program that also extracted the *.xxx files.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Unreal Engine 4 pak-file Unpacker
Gildor stuff