Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
-
- Posts: 1
- Joined: Sun Nov 28, 2021 5:06 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Hello all!
anyone can help me import files into eFootball 2022?
i can export files, but i cant import files into the game
AES key 0x4552D45005DFE94964893F4925EC747D3D591401E060ED8B3D58BE5721C81295
Please help me!
anyone can help me import files into eFootball 2022?
i can export files, but i cant import files into the game
AES key 0x4552D45005DFE94964893F4925EC747D3D591401E060ED8B3D58BE5721C81295
Please help me!
-
- Posts: 1
- Joined: Thu Dec 02, 2021 7:48 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Can anyone help find the AES key for Radiohead's Exhibition? (free on epic)
-
- Posts: 719
- Joined: Sat Sep 28, 2019 7:00 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@Gerlamp: Read this post first: viewtopic.php?f=9&t=1005&start=1940#p67581
But you can probably edit only paks contents that way (i.e. configs and probably some localization things) and some assets are stored in cpk packages, which are criware containers with their own tools and methods for packing. Can't help you any further, because as of now I didn't see any mods aimed for iostore format from latest UE4 versions (ucas/utoc packages).
@edinky: Check my signature.
----------------------------------------------------
Script for extracting audio from Gears 4 added to sound extraction bundle, available in my base post. It can be used on uasset files (in case for audio they're stored in Game/WwiseAudio/UAssets), which can be extracted with umodel via "save packages" option. The script has alternative option to extract all wem to a single folder, which may be useful for batch operations. Not sure about wwise ids though, but they seem correct.
But you can probably edit only paks contents that way (i.e. configs and probably some localization things) and some assets are stored in cpk packages, which are criware containers with their own tools and methods for packing. Can't help you any further, because as of now I didn't see any mods aimed for iostore format from latest UE4 versions (ucas/utoc packages).
@edinky: Check my signature.
----------------------------------------------------
Script for extracting audio from Gears 4 added to sound extraction bundle, available in my base post. It can be used on uasset files (in case for audio they're stored in Game/WwiseAudio/UAssets), which can be extracted with umodel via "save packages" option. The script has alternative option to extract all wem to a single folder, which may be useful for batch operations. Not sure about wwise ids though, but they seem correct.
-
- Posts: 2
- Joined: Wed Dec 08, 2021 9:11 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Hi there!
I'm trying to access a .pak for Final Fantasy First Soldier which worked previously with the unreal_tournament_4_0.4.25b.bms script, but after the latest game update i'm getting the following error:
QuickBMS.exe
quickbms_4gb_files.exe
Any help at all would be greatly appreciated!
.pak file if helpful - https://drive.google.com/file/d/1Q2v7q6 ... sp=sharing
AES: 0x6164333337313338623263373037663464653637343862333237373663376335
I'm trying to access a .pak for Final Fantasy First Soldier which worked previously with the unreal_tournament_4_0.4.25b.bms script, but after the latest game update i'm getting the following error:
QuickBMS.exe
Code: Select all
Error: the requested amount of bytes to allocate is negative (0x84f674d1)
Last script line before the error or that produced the error:
323 getdstring BASE_PATH NAMESZ TOC_FILE
coverage file 0 0% 11746446 1384616459 . offset 51d4550d
coverage file -10 0% 4 11746336 . offset 00000004
quickbms_4gb_files.exe
Code: Select all
- error in src\cmd.c line 2381: CMD_GetDString_func()
Error: tentative of allocating -1 bytes
Last script line before the error or that produced the error:
323 getdstring BASE_PATH NAMESZ TOC_FILE
coverage file 0 0% 11746446 1384616459 . offset 0000000051d4550d
coverage file -10 0% 4 11746336 . offset 0000000000000004
Any help at all would be greatly appreciated!
.pak file if helpful - https://drive.google.com/file/d/1Q2v7q6 ... sp=sharing
AES: 0x6164333337313338623263373037663464653637343862333237373663376335
-
- Posts: 2
- Joined: Wed Dec 08, 2021 2:43 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Hello.
Does anyone tried to unpack latest "Dead By Daylight" versions?
They don't seem to be encrypted so it extracts fine with no errors, but the folder structure is all messed up. What I mean by that is some things will be extracted properly (say, Dead by daylight -> Content -> Characters -> Campers -> Dwight), but other things will be extracted straight into the core folder (so there will be a "David" folder, while it should be Dead by Daylight -> Content -> Characters -> Campers -> David).
Is it something with the script, DbD-specific or a general .pak extension issue? Is there some way I can fix that?
Thanks in advance.
Does anyone tried to unpack latest "Dead By Daylight" versions?
They don't seem to be encrypted so it extracts fine with no errors, but the folder structure is all messed up. What I mean by that is some things will be extracted properly (say, Dead by daylight -> Content -> Characters -> Campers -> Dwight), but other things will be extracted straight into the core folder (so there will be a "David" folder, while it should be Dead by Daylight -> Content -> Characters -> Campers -> David).
Is it something with the script, DbD-specific or a general .pak extension issue? Is there some way I can fix that?
Thanks in advance.
-
- Posts: 719
- Joined: Sat Sep 28, 2019 7:00 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@gRimmDesu: I suppose they've simply updated the key. You can check my signature for topic with most recent keys and key requests.
@Argemon: Use respective script from post in my signature (depends on the UE4 version, used by the current game version), it should produce paths with mount points appended - it's around the same what you're asking for.
@Argemon: Use respective script from post in my signature (depends on the UE4 version, used by the current game version), it should produce paths with mount points appended - it's around the same what you're asking for.
-
- Posts: 2
- Joined: Wed Dec 08, 2021 2:43 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
spiritovod wrote:@Argemon: Use respective script from post in my signature (depends on the UE4 version, used by the current game version), it should produce paths with mount points appended - it's around the same what you're asking for.
There is no script for Dead by Daylight and I'm using the Unreal Tournament script. Though I haven't noticed there's actually 2 versions. I'm currently running the latest (I think?) version of that script, so gonna try the 4.25 (which is the version the game is running on). Thanks.
-
- Posts: 2
- Joined: Wed Dec 08, 2021 9:11 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
spiritovod wrote:@gRimmDesu: I suppose they've simply updated the key. You can check my signature for topic with most recent keys and key requests.
@Argemon: Use respective script from post in my signature (depends on the UE4 version, used by the current game version), it should produce paths with mount points appended - it's around the same what you're asking for.
I'm so sorry I didn't realise it was just a key issue! Seriously appreciate your help thank you so much!!
-
- Posts: 2
- Joined: Thu Dec 09, 2021 1:19 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
hy
i hope you can help thanks
at PC trying unpack since days the GTA 3, VC and San Andreas pak
but not work with you script tryed with the exe of game and unpack it work but then in UE4.-26 get
hope you can fix your BMS script thank you so much
unreal_tournament_42.bms is only because the other old scritp i got from you named unreal_tournament_4.bms but thats from 2019
the unreal_tournament_42.bms is the new one
GTA 3 error
at GTA VC pak
and at
GTA SA pak try with your BMS this
How i can fix this or what i done wrong?
0 Zero files extracted from the PAKs want mod some i know unreal engine and editor but this unpak problems are new for me also because of the OODLE :/
i hope you can help thanks
at PC trying unpack since days the GTA 3, VC and San Andreas pak
but not work with you script tryed with the exe of game and unpack it work but then in UE4.-26 get
hope you can fix your BMS script thank you so much
unreal_tournament_42.bms is only because the other old scritp i got from you named unreal_tournament_4.bms but thats from 2019
the unreal_tournament_42.bms is the new one
GTA 3 error
Code: Select all
- open input file O:\Unreal\TestProjects\GTA III Definitive Edition\Gameface\Content\Paks\gta.pak
- open script O:\Unreal\TestProjects\GTA III Definitive Edition\Gameface\Content\Paks\unreal_tournament_42.bms
- set output folder O:\Unreal\TestProjects\GTA III Definitive Edition\Gameface\Content\Paks
offset filesize filename
--------------------------------------
Error: incomplete input file 0: O:\Unreal\TestProjects\GTA III Definitive Edition\Gameface\Content\Paks\gta.pak
Can't read 5 bytes from offset 00000000f9a19def.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 0% 4132778 4188118511 . offset 00000000f9a19def
Last script line before the error or that produced the error:
160 get CHUNK_END_OFFSET longlong TOC_FILE
coverage file 0 0% 4132778 4188118511 . offset 00000000f9a19def
Press ENTER or close the window to quit
at GTA VC pak
Code: Select all
- open input file O:\Unreal\TestProjects\GTA Vice City Definitive Edition\Gameface\Content\Paks\gta.pak
- open script O:\Unreal\TestProjects\GTA III Definitive Edition\Gameface\Content\Paks\unreal_tournament_42.bms
- set output folder O:\Unreal\TestProjects\GTA Vice City Definitive Edition\Gameface\Content\Paks
offset filesize filename
--------------------------------------
Error: incomplete input file 0: O:\Unreal\TestProjects\GTA Vice City Definitive Edition\Gameface\Content\Paks\gta.pak
Can't read 2 bytes from offset 0000000219f17860.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 0% 7622677 9025189984 . offset 0000000219f17860
Last script line before the error or that produced the error:
159 get CHUNK_OFFSET longlong TOC_FILE
coverage file 0 0% 7622677 9025189984 . offset 0000000219f17860
Press ENTER or close the window to quit
and at
GTA SA pak try with your BMS this
Code: Select all
- open input file O:\Unreal\TestProjects\GTA San Andreas Definitive Edition\Gameface\Content\Paks\gta.pak
- open script O:\Unreal\TestProjects\GTA III Definitive Edition\Gameface\Content\Paks\unreal_tournament_42.bms
- set output folder O:\Unreal\TestProjects\GTA San Andreas Definitive Edition\Gameface\Content\Paks
offset filesize filename
--------------------------------------
Error: incomplete input file 0: O:\Unreal\TestProjects\GTA San Andreas Definitive Edition\Gameface\Content\Paks\gta.pak
Can't read 7 bytes from offset 0000000467905363.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 0% 18694400 18917380963 . offset 0000000467905363
Last script line before the error or that produced the error:
159 get CHUNK_OFFSET longlong TOC_FILE
coverage file 0 0% 18694400 18917380963 . offset 0000000467905363
Press ENTER or close the window to quit
How i can fix this or what i done wrong?
0 Zero files extracted from the PAKs want mod some i know unreal engine and editor but this unpak problems are new for me also because of the OODLE :/
-
- Posts: 2
- Joined: Thu Dec 09, 2021 1:19 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Also some one know how i can fiyx this in Unreal Engine Editor 4.26 when import the Extracted from PAKs?
can open the maps andso on of GTA
thank you so much
Code: Select all
LogLinker: Warning: Failed to read package file summary, the file "O:/Unreal/TestProjects/GTA III Definitive Edition/Gameface/Content/GTA3\Maps\GTA3World\GTA3World.umap" is unversioned and we cannot safely load unversioned files in the editor.
LogAssetRegistry: Error: Package O:/Unreal/TestProjects/GTA III Definitive Edition/Gameface/Content/GTA3\Maps\GTA3World\GTA3World.umap is too old
can open the maps andso on of GTA
thank you so much
-
- Posts: 719
- Joined: Sat Sep 28, 2019 7:00 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@Argemon: Yes, there is no specific script for DBD. And you're right, if the game is built with 4.25 engine, you need to use 4.25 script, because 4.27 one is compatible only with 4.26/27/UE5 games, like explained in my base post.
@TheOne2022: For GTA3 DE packages you need to use 4.27 script from my base post. And you can't open extracted cooked assets in unreal editor directly, you need to convert or parse them first. You can try umodel (you'll need specific build for this game) or fmodel, or any other other general parsing tool for UE4 assets. And there are plenty of GTA3 modding communities over internet, it's better to ask such questions there.
@TheOne2022: For GTA3 DE packages you need to use 4.27 script from my base post. And you can't open extracted cooked assets in unreal editor directly, you need to convert or parse them first. You can try umodel (you'll need specific build for this game) or fmodel, or any other other general parsing tool for UE4 assets. And there are plenty of GTA3 modding communities over internet, it's better to ask such questions there.
-
- Posts: 1
- Joined: Thu Dec 09, 2021 2:50 pm
Help in extracting .pak file
Hey guys.
I'm trying to extract a "RioV4-WindowsNoEditor.pak" file from a game made in Unreal, but I'm having problem because the file is 12GB in size. How do I extract a file from this ?
I'm trying to extract a "RioV4-WindowsNoEditor.pak" file from a game made in Unreal, but I'm having problem because the file is 12GB in size. How do I extract a file from this ?
-
- Posts: 719
- Joined: Sat Sep 28, 2019 7:00 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@Telzin2k: If it's from Raised in Oblivion, you need to use 4.27 script, available in the post from my signature, with quickbms_4gb_files version of quickbms to extract the package.
-
- Posts: 10
- Joined: Thu Dec 09, 2021 8:40 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
hey, is there any bms script and AES key for Back 4 Blood yet? I'm trying to unpack the pak files and I used the original script from cs and that didnt work? I want to see if I can possibly modify some things.
-
- Posts: 719
- Joined: Sat Sep 28, 2019 7:00 pm
-
- Posts: 12
- Joined: Thu Apr 18, 2019 9:42 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Hello everyone.
Áƒ * žùÿÿÿ in the header of .uasset files, what does it mean?
When editing these files, the game will not start.
What should I do? Found nothing!
Áƒ * žùÿÿÿ in the header of .uasset files, what does it mean?
When editing these files, the game will not start.
What should I do? Found nothing!
Last edited by Morty888 on Wed Dec 15, 2021 5:09 pm, edited 1 time in total.
-
- Posts: 719
- Joined: Sat Sep 28, 2019 7:00 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@Morty888: I also couldn't find any sample or game name in your post, which would be helpful for determining the issue.
-
- Posts: 12
- Joined: Thu Apr 18, 2019 9:42 am
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
spiritovod wrote:@Morty888: I also couldn't find any sample or game name in your post, which would be helpful for determining the issue.
https://disk.yandex.ru/d/UxSIFBO_yb5HLA
-
- Posts: 719
- Joined: Sat Sep 28, 2019 7:00 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
@Morty888: It was a normal uasset, until you've improperly edited it. Such things can't be edited manually, because by adding a single byte you're triggering changes in offsets, import/export tables and so on. I can only suggest to use tools for parsing and editing uassets like Asset Editor or UAssetGUI - they might work, but it depends on the game (some games has additional checks for certain data). In this particular case the game in question is Mortal Kombat Mobile, so some data may have server-side checks as well.
And please note that this topic is for general questions about UE4 packages and related script. If you have questions about contents of already extracted assets, you can ask them in other forum sections or other places, like modding communities.
And please note that this topic is for general questions about UE4 packages and related script. If you have questions about contents of already extracted assets, you can ask them in other forum sections or other places, like modding communities.
-
- Posts: 10
- Joined: Thu Dec 09, 2021 8:40 pm
Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
I have the aes key for back 4 Blood (december update) but there is no point to post it since there is absolutely no tool to unpack it with, so until then Ill just keep it