Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Michael513
Posts: 7
Joined: Wed Sep 22, 2021 12:21 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by Michael513 »

Could someone please post the AES for Kena Bridge of Spirits
Image

I tried to use AES finder but it returned no value, and the rin forums are down at the moment
spiritovod
Posts: 719
Joined: Sat Sep 28, 2019 7:00 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by spiritovod »

@Michael513: The game is not encrypted, you just need to use "latest" script instead of 4.26 one, because the game is built with 4.25 engine.
Michael513
Posts: 7
Joined: Wed Sep 22, 2021 12:21 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by Michael513 »

@spiritovod: uhh I should've tried that myself before posting... thanks for the quick and simple reply!
halloweeks
Posts: 10
Joined: Tue May 11, 2021 2:05 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by halloweeks »

Why PUBG MOBILE 1.6 pak file not support :o
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by aluigi »

@halloweeks
STOP asking about PUBG.
spiritovod already talked about that game and there will NEVER be any updates.
spiritovod
Posts: 719
Joined: Sat Sep 28, 2019 7:00 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by spiritovod »

While rin forum is going under maintenance, you can find alternative link to list with keys in my base post.

Also, script for Crayta added to specific scripts bundle - it works only with packages with decrypted indices due to custom encryption. You can find latest game version with edited like that package in the game topic at rin forum (when it will be up again).
JackDev
Posts: 39
Joined: Tue Dec 26, 2017 6:36 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by JackDev »

A Korean game that called Super String
https://youtu.be/C4saJiLGToA


Game: Super String (슈퍼스트링) (https://comic-superstring.naver.com/)

The latest version requires aes key,Someone can help find out the key,Thanks!
spiritovod
Posts: 719
Joined: Sat Sep 28, 2019 7:00 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by spiritovod »

@JackDev: Read my signature.
JackDev
Posts: 39
Joined: Tue Dec 26, 2017 6:36 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by JackDev »

spiritovod wrote:@JackDev: Read my signature.

Thank you very much!
Friz0
Posts: 3
Joined: Thu Feb 06, 2020 10:07 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by Friz0 »

Hello,
I've been using QuickBMS for a while to extract files from a game to find files not yet released. Since today the game has been upgraded from UE 4.25 to UE 4.27. And so as usual I extract again all the files to compare them with the old version of the game and find new files. But it's impossible to extract these files with the different scripts from QuickBMS. The script "unreal_tournament_4_0.4.26d_paks_only.bms" manage to extract only some files before it stops extracting the rest of the files and so I get stuck. The encryption key is still the same and I have the most recent version of QuickBMS. Is there a script for QuickBMS that would work to extract these files or is there something I missed?

Thanks.
spiritovod
Posts: 719
Joined: Sat Sep 28, 2019 7:00 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by spiritovod »

@Friz0: Witch It script added to specific scripts bundle, it should work with latest game version.

Actually I should check all latest 4.26 specific scripts and probably merge them into a single one.
ikyAhmad
Posts: 33
Joined: Mon Sep 13, 2021 12:44 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by ikyAhmad »

Kind regards. I want to ask, here I have Unpacked PUBG Mobile lite file Via Termux With ToolsQuickBMS and it's Working and I found thousands of data files that are still Encrypted How do I decrypt them ??With the file extensions BIN, LHA, IZA, EXE, CLASS, SO, DLL, IMG, ISO
Puterboy1
Posts: 382
Joined: Wed Sep 12, 2018 2:22 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by Puterboy1 »

AES for Hot Wheels Unleashed?
Friz0
Posts: 3
Joined: Thu Feb 06, 2020 10:07 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by Friz0 »

spiritovod wrote:@Friz0: Witch It script added to specific scripts bundle, it should work with latest game version.

Actually I should check all latest 4.26 specific scripts and probably merge them into a single one.


Thanks for your time and answer. Have a great day.
spiritovod
Posts: 719
Joined: Sat Sep 28, 2019 7:00 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by spiritovod »

@ikyAhmad: They're mostly unreal native assets (uasset/ubulk/uexp) and ini, wem, lua files. They're not encrypted, but due to missed filenames they're hardly usable, because native assets should be paired by filenames for them to work properly in tools like umodel. You can research ini/lua/wem files as-is though, since they're completed as single files. If you want to get working native assets, you should get an old game version when indices were not encrypted yet and script could produce proper filename for extracted files.

@Puterboy1: The game is not encrypted, just use 4.26 script from my signature.

-------------------------------------------------------

After some research scripts for Scavengers, Vampire: The Masquerade Bloodhunt and Witch It were removed from specific scripts bundle and replaced with more generic unreal_tournament_4_0.4.26d_paks_mod script, which is now bundled with usual 4.26 script. For now those scripts can't be merged, so if you want to unpack 4.26 or 4.27 game and extraction hangs with usual 4.26 script, just try "mod" version of it.
girl
Posts: 1
Joined: Sun Oct 03, 2021 7:19 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by girl »

Well guys I think someone unpacked the pak file for PUBG Mobile back in update 1.6 Does anyone know the script I can use to decompile the 1.6 update files?

Please help I need the new script ASAP
TheJJMan
Posts: 19
Joined: Sun Sep 05, 2021 10:11 am

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by TheJJMan »

Anyone know how I could unpack the .pak files for Pubg mobile 1.4? I've tried to use the two main Unreal scripts but they don't work, I need a key for that specific version
Durandil67
Posts: 4
Joined: Mon Oct 04, 2021 12:08 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by Durandil67 »

Hi there,

I am trying to extract Unreal .ucas/.utoc files which are is data related to .pak files If I got it right. Is there any script or some way to extract the contents of these files?
spiritovod
Posts: 719
Joined: Sat Sep 28, 2019 7:00 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by spiritovod »

@girl, @TheJJMan: viewtopic.php?p=66365#p66365

@Durandil67: It depends on what you need from them. Try Fmodel first, and if you need only 3d-modeling stuff (models/textures/animations) you can use umodel as well, they're both supporting zen loader format (utoc/ucas).
Durandil67
Posts: 4
Joined: Mon Oct 04, 2021 12:08 pm

Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Post by Durandil67 »

@spiritovod : Thank you for your answer, I did not know Fmodel. But I believe that neither of these two allows to import/repack .pak or .ucas file?
I try in the best case to replace or modify game files inside these.