Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
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Re: Unreal Engine 4 pak-file Unpacker
Thanks aluigi.
I have uploaded the big exe, two samples and a dll (just in case lol).
If it's too much work, just let it be. No need to stress over it at all.
https://drive.google.com/file/d/0B2yGnR ... ZVMWM/view
Thank you very much again.
I have uploaded the big exe, two samples and a dll (just in case lol).
If it's too much work, just let it be. No need to stress over it at all.
https://drive.google.com/file/d/0B2yGnR ... ZVMWM/view
Thank you very much again.
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Re: Unreal Engine 4 pak-file Unpacker
Are you sure you are using quickbms 0.8.1 and script 0.4.10 (0.4.9 is ok too)?
Then what's the error you get?
The cuts are too small to check, I need at least 5 Mb that you can obtain by editing the filecutter script setting the METABYTES variable from 2 to 5
Then what's the error you get?
The cuts are too small to check, I need at least 5 Mb that you can obtain by editing the filecutter script setting the METABYTES variable from 2 to 5
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Re: Unreal Engine 4 pak-file Unpacker
aluigi wrote:Are you sure you are using quickbms 0.8.1 and script 0.4.10 (0.4.9 is ok too)?
Then what's the error you get?
The cuts are too small to check, I need at least 5 Mb that you can obtain by editing the filecutter script setting the METABYTES variable from 2 to 5
http://prntscr.com/h4if8n
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Re: Unreal Engine 4 pak-file Unpacker
ok it's using the oodle compression but it has a ZIP field set to 3 instead of 0x10.
I can make a work-around but I'm not sure if it will break the compatibility with other games.
Let's try, script 0.4.11.
I can make a work-around but I'm not sure if it will break the compatibility with other games.
Let's try, script 0.4.11.
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Re: Unreal Engine 4 pak-file Unpacker
This indeed works with Faith. Thanks!
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Re: Unreal Engine 4 pak-file Unpacker
aluigi wrote:ok it's using the oodle compression but it has a ZIP field set to 3 instead of 0x10.
I can make a work-around but I'm not sure if it will break the compatibility with other games.
Let's try, script 0.4.11.
PLS project-Z
viewtopic.php?f=9&t=5150
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Re: Unreal Engine 4 pak-file Unpacker
I already answered you in that topic and that's not a UE4 archive, so you are OT here for that game.
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Re: Unreal Engine 4 pak-file Unpacker
Hey aluigi !
I'm actually trying to extract .pak data from the DLC Neoplan Skyliner of Fernbus Simulator. This game is using UE4, so I've tested with the BMS script Unreal Tournament, but it's not working Got this error :
How I can extract the data inside this archive ? Is there any script or others way to extract it ?
Here is the .pak : https://drive.google.com/open?id=0B4pyF ... jh4NkEyOGc
Thanks in advance !
Best regards
I'm actually trying to extract .pak data from the DLC Neoplan Skyliner of Fernbus Simulator. This game is using UE4, so I've tested with the BMS script Unreal Tournament, but it's not working Got this error :
Code: Select all
KEY: no key, encryption disabled
Error: the compressed zlib/deflate input is wrong or incomplete (-3)
Info: algorithm 1
offset 00000059
input size 0x000026f0 9968
output size 0x00010000 65536
result 0xffffffff -1
Error: the uncompressed data (-1) is bigger than the allocated buffer (65536)
Last script line before the error or that produced the error:
130 clog MEMORY_FILE CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE
How I can extract the data inside this archive ? Is there any script or others way to extract it ?
Here is the .pak : https://drive.google.com/open?id=0B4pyF ... jh4NkEyOGc
Thanks in advance !
Best regards
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Re: Unreal Engine 4 pak-file Unpacker
Eh because you need the correct key
Upload the big executable and hopefully we can retrieve it.
Upload the big executable and hopefully we can retrieve it.
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Re: Unreal Engine 4 pak-file Unpacker
Congratulations for the 7000 posts !
Here it is : https://drive.google.com/open?id=1woyOg ... ocZ8ydhgys
Thanks a lot Hope you can do something !
Here it is : https://drive.google.com/open?id=1woyOg ... ocZ8ydhgys
Thanks a lot Hope you can do something !
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Re: Unreal Engine 4 pak-file Unpacker
This is the key:
Code: Select all
I0vV6wr0TFbg3m23QuSIwnYC1sI0AIDq
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Re: Unreal Engine 4 pak-file Unpacker
Thanks a lot ! It works Data have been extracted But just a question, how did you get this key ? You just see the .exe with an hex editor or something ?
Thank you again !
Thank you again !
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Re: Unreal Engine 4 pak-file Unpacker
Yes, just by viewing the executable. No analysis or debugging or any reverse engineering.
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Re: Unreal Engine 4 pak-file Unpacker
Ok ! Looks easy Hope I can do it by myself next time so I don't have to disturb you
Thanks again
Thanks again
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Re: Unreal Engine 4 pak-file Unpacker
Don't worry for that, feel free to ask everytime. I maintain a public collection of game passwords inside some scripts (like this one of UE4) and on my website.
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Re: Unreal Engine 4 pak-file Unpacker
Infernales Game can't unpack correct with this script.
here *.exe file with filecutter Simple:
http://www.mediafire.com/file/y6z5oasaz ... ipping.rar
and here Pics Error:
http://www.mediafire.com/view/uqlfadwyz ... bMuch.jpg#
here *.exe file with filecutter Simple:
http://www.mediafire.com/file/y6z5oasaz ... ipping.rar
and here Pics Error:
http://www.mediafire.com/view/uqlfadwyz ... bMuch.jpg#
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Re: Unreal Engine 4 pak-file Unpacker
Download the following script, open it with a text editor and replace "MEGABYTES = 2" with "MEGABYTES = 10":
http://aluigi.org/bms/filecutter.bms
Then run it with quickbms on the pak archive and upload the 2 files it has generated.
http://aluigi.org/bms/filecutter.bms
Then run it with quickbms on the pak archive and upload the 2 files it has generated.
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Re: Unreal Engine 4 pak-file Unpacker
aluigi wrote:Download the following script, open it with a text editor and replace "MEGABYTES = 2" with "MEGABYTES = 10":
http://aluigi.org/bms/filecutter.bms
Then run it with quickbms on the pak archive and upload the 2 files it has generated.
oh ok here filecutter simple:
http://www.mediafire.com/file/q8uae24jt ... cutter.rar
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Re: Unreal Engine 4 pak-file Unpacker
Honestly I don't know what's the exact problem but probably I can guess it.
The following are the details of the involved entries (last entry plus the next one):
As visible there, we have just a non-compressed file.
The script uses Clog instead of Log for working easily with encrypted files without doing a branch of instructions for compressed and one for uncompressed files, probably this choice consumes lot of memory for nothing and this is something I'm going to check in the next version of quickbms.
In short I see no errors in the script and I guess the problem is just in the impossibility to re/allocate the memory necessary for extracting the files, in fact "Infernales/Content/hell4_BuiltData.ubulk" is quite big (1.3 Gb) resulting in too much memory for a 32bit process.
Now, how to fix it in the meantime?
Try running quickbms_4gb_files.exe with the -9 option, if you use the double-click gui you must simply make a shortcut to the exe and adding -9 to the Target property of the shortcut.
Let me know if it works.
If it doesn't work you have to wait the next version of quickbms which is not planned yet.
The following are the details of the involved entries (last entry plus the next one):
Code: Select all
. 00000000000013ce
.
. 00000000009c3358 get NAMESZ 0x0000000000000029 -1030
. 00000000009c335c getdstr NAME "Infernales/Content/hell4_BuiltData.ubulk"
41
49 6e 66 65 72 6e 61 6c 65 73 2f 43 6f 6e 74 65 Infernales/Conte
6e 74 2f 68 65 6c 6c 34 5f 42 75 69 6c 74 44 61 nt/hell4_BuiltDa
74 61 2e 75 62 75 6c 6b 00 ta.ubulk.
. 00000000009c3385 get OFFSET 0x00000000e683c000 8
. 00000000009c338d get ZSIZE 0x00000000502df800 8
. 00000000009c3395 get SIZE 0x00000000502df800 8
. 00000000009c339d get ZIP 0x0000000000000000 4
. 00000000009c33a1 getdstr HASH "" 20
00 20 75 52 e2 88 8a 10 fc 15 a2 49 f8 43 f4 16 . uR.......I.C..
35 ff 4e 5c 5.N\
. 00000000009c33b5 get ENCRYPTED 0x0000000000000000 1
. 00000000009c33b6 get CHUNK_SIZE 0x0000000000000000 4
.
. 00000000000013cf
.
. 00000000009c33ba get NAMESZ 0x0000000000000028 -1030
. 00000000009c33be getdstr NAME "Infernales/Content/hell4_BuiltData.uexp"
40
49 6e 66 65 72 6e 61 6c 65 73 2f 43 6f 6e 74 65 Infernales/Conte
6e 74 2f 68 65 6c 6c 34 5f 42 75 69 6c 74 44 61 nt/hell4_BuiltDa
74 61 2e 75 65 78 70 00 ta.uexp.
. 00000000009c33e6 get OFFSET 0x0000000136b1c000 8
. 00000000009c33ee get ZSIZE 0x0000000009af7960 8
. 00000000009c33f6 get SIZE 0x0000000009af7960 8
. 00000000009c33fe get ZIP 0x0000000000000000 4
. 00000000009c3402 getdstr HASH "" 20
9f a9 35 fc 46 ef b8 29 1c b2 56 8b fc 98 ea 01 ..5.F..)..V.....
17 e8 ab db ....
. 00000000009c3416 get ENCRYPTED 0x0000000000000000 1
. 00000000009c3417 get CHUNK_SIZE 0x0000000000000000 4
As visible there, we have just a non-compressed file.
The script uses Clog instead of Log for working easily with encrypted files without doing a branch of instructions for compressed and one for uncompressed files, probably this choice consumes lot of memory for nothing and this is something I'm going to check in the next version of quickbms.
In short I see no errors in the script and I guess the problem is just in the impossibility to re/allocate the memory necessary for extracting the files, in fact "Infernales/Content/hell4_BuiltData.ubulk" is quite big (1.3 Gb) resulting in too much memory for a 32bit process.
Now, how to fix it in the meantime?
Try running quickbms_4gb_files.exe with the -9 option, if you use the double-click gui you must simply make a shortcut to the exe and adding -9 to the Target property of the shortcut.
Let me know if it works.
If it doesn't work you have to wait the next version of quickbms which is not planned yet.
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- Joined: Sat Sep 13, 2014 1:22 pm
Re: Unreal Engine 4 pak-file Unpacker
aluigi wrote:Honestly I don't know what's the exact problem but probably I can guess it.
The following are the details of the involved entries (last entry plus the next one):Code: Select all
. 00000000000013ce
.
. 00000000009c3358 get NAMESZ 0x0000000000000029 -1030
. 00000000009c335c getdstr NAME "Infernales/Content/hell4_BuiltData.ubulk"
41
49 6e 66 65 72 6e 61 6c 65 73 2f 43 6f 6e 74 65 Infernales/Conte
6e 74 2f 68 65 6c 6c 34 5f 42 75 69 6c 74 44 61 nt/hell4_BuiltDa
74 61 2e 75 62 75 6c 6b 00 ta.ubulk.
. 00000000009c3385 get OFFSET 0x00000000e683c000 8
. 00000000009c338d get ZSIZE 0x00000000502df800 8
. 00000000009c3395 get SIZE 0x00000000502df800 8
. 00000000009c339d get ZIP 0x0000000000000000 4
. 00000000009c33a1 getdstr HASH "" 20
00 20 75 52 e2 88 8a 10 fc 15 a2 49 f8 43 f4 16 . uR.......I.C..
35 ff 4e 5c 5.N\
. 00000000009c33b5 get ENCRYPTED 0x0000000000000000 1
. 00000000009c33b6 get CHUNK_SIZE 0x0000000000000000 4
.
. 00000000000013cf
.
. 00000000009c33ba get NAMESZ 0x0000000000000028 -1030
. 00000000009c33be getdstr NAME "Infernales/Content/hell4_BuiltData.uexp"
40
49 6e 66 65 72 6e 61 6c 65 73 2f 43 6f 6e 74 65 Infernales/Conte
6e 74 2f 68 65 6c 6c 34 5f 42 75 69 6c 74 44 61 nt/hell4_BuiltDa
74 61 2e 75 65 78 70 00 ta.uexp.
. 00000000009c33e6 get OFFSET 0x0000000136b1c000 8
. 00000000009c33ee get ZSIZE 0x0000000009af7960 8
. 00000000009c33f6 get SIZE 0x0000000009af7960 8
. 00000000009c33fe get ZIP 0x0000000000000000 4
. 00000000009c3402 getdstr HASH "" 20
9f a9 35 fc 46 ef b8 29 1c b2 56 8b fc 98 ea 01 ..5.F..)..V.....
17 e8 ab db ....
. 00000000009c3416 get ENCRYPTED 0x0000000000000000 1
. 00000000009c3417 get CHUNK_SIZE 0x0000000000000000 4
As visible there, we have just a non-compressed file.
The script uses Clog instead of Log for working easily with encrypted files without doing a branch of instructions for compressed and one for uncompressed files, probably this choice consumes lot of memory for nothing and this is something I'm going to check in the next version of quickbms.
In short I see no errors in the script and I guess the problem is just in the impossibility to re/allocate the memory necessary for extracting the files, in fact "Infernales/Content/hell4_BuiltData.ubulk" is quite big (1.3 Gb) resulting in too much memory for a 32bit process.
Now, how to fix it in the meantime?
Try running quickbms_4gb_files.exe with the -9 option, if you use the double-click gui you must simply make a shortcut to the exe and adding -9 to the Target property of the shortcut.
Let me know if it works.
If it doesn't work you have to wait the next version of quickbms which is not planned yet.
ok.
it still doesn't work:
http://www.mediafire.com/view/a082de5bo ... Error.jpg#
but i hope u can make it for the future.