spiritovod wrote:@Ogoshi: Game files are not encrypted, just use latest UE4 script from my signature.
Thanks man!
spiritovod wrote:@Ogoshi: Game files are not encrypted, just use latest UE4 script from my signature.
aluigi wrote:I don't think any users is going to download over 4Gb of RAR.
On https://sos.gamepedia.com/FAQ it's written that the game uses UE4 so you must check and, maybe, post here:
viewtopic.php?f=9&t=1005
spiritovod wrote:Dragon Quest XI scripts updated to v4 in the specific scripts and custom scripts bundles. Now it should properly extract all assets from both original DQXI and DQXI S. In the same time, dq11 fix removed from specific scripts bundle, because it's not required anymore.
If you're interested in details, initial infogram's script applied NOT only to chunked assets, while there are also non-chunked assets in the paks. Applying NOT globally solved the issue when some extracted files could be still NOTed.
We've tried contacting everyone -- nobody is reachablespiritovod wrote:@mike9k1: You better contact creators of orchestral over-haul mod for original DQXI, they have packing tool for the game.
spiritovod wrote:@mike9k1: Well, it's time to reinvent the wheel then. Here is u4pak, modified for creating DQXI compatible paks. Tested only against orchestral mod and it produces exactly the same result. Though it appeared that orchestral mod is using non-original format - for example, you can't simply extract it with dq11 bms script - but it seems the game doesn't like original format in mods for some reason.
Python3 is required. Also, it's one big workaround, so can't promise anything about compatibility with S edition, but essentially it should work.
Update: Checked some maths and fixed the python script. v2 now produces the same format as in original games (DQXI and S). I think it will be better this way for compatibility reasons. Please use v2 to avoid possible issues.
spiritovod wrote:@Diam000nd: More info about the game would be nice.