# Duke Nukem 3d (GRP) ImpType SFileSize ; IDString 0 KenSilverman ; Get FC Long 0 ; Set MFC Long FC ; Math MFC *= 16 ; Math MFC += 16 ; SavePos FS 0 ; For TE = 1 To FC ; GoTo FS 0 ; GetDString FN 12 0 ; SavePos FSO 0 ; Get FSI Long 0 ; SavePos FS 0 ; Log FN MFC FSI 0 FSO ; Math MFC += FSI ; Next TE ;