GoTo 32 0 ; Get numAnim Long 0 ; Get numSound Long 0 ; Get numPoint Long 0 ; Get numTri Long 0 ; Get picSize Long 0 ; For nT = 1 To numTri ; SavePos FOT 0 ; Set FST Long 64 ; Log "" FOT FST 0 0 ; Math FOT += FST ; GoTo FOT 0 ; Next nT ; For nP = 1 To numPoint ; SavePos FOP 0 ; Set FSP Long 16 ; Log "" FOP FSP 0 0 ; Math FOP += FSP ; GoTo FOP 0 ; Next nP ; SavePos FO 0 ; Log "" FO picSize 0 0 ; Math FO += picSize ; GoTo FO 0 ; For nA = 1 To numAnim ; SavePos FOA 0 ; SavePos JPA 0 ; Get FNA String 0 ; Math JPA += 36 ; GoTo JPA 0 ; Get JPA2 Long 0 ; Math JPA2 *= numPoint ; Math JPA2 *= 6 ; Set FSA Long 40 ; Math FSA += JPA2 ; Log FN FOA FSA 0 0 ; Math FOA += FSA ; GoTo FOA 0 ; Next nA ; For nS = 1 To numSound ; SavePos FOS 0 ; SavePos JPS 0 ; Get FNS String 0 ; Math JPS += 32 ; GoTo JPS 0 ; Get JPS2 Long 0 ; Set FSS Long 36 ; Math FSS += JPS2 ; Log FN FOS FSS 0 0 ; Math FOS += FSS ; GoTo FOS 0 ; Next nS ;